Sinclair ZX Spectrum games list! 
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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Turrican II - Amiga
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Project X - Amiga
Super Frog - Amiga
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Wrath Of The Demon - Amiga
Dark Seed - Amiga
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Warlocks - Archimedes
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Turrican II - PC
Universe - Amiga
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Blazing Lazers - pcengine
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Super Star Soldier - pcengine
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Game info


GenreShoot em Up
PublisherElite Systems
Reviewed byndial
Commando is a vertical-scrolling WWII run n' gun game released for the arcades in 1985 by Capcom and later ported by Elite Software LTD to multiple home computer formats such as the ZX Spectrum, Commodore 64, Amstrad CPC, MSX and the 16bits Atari ST and Amiga systems. There were also additional ports for some video game consoles such as the Atari 5200, Atari 7800, Nintendo NES etc. The game is exceptional for its gameplay, though it's a bit tough.
You are Super Joe, a Special Forces member, dropped (from a helicopter) into a jungle aiming to rapidly eliminate a massive army of enemy soldiers. You are called to shoot your way through large numbers of military hordes and save the prisoners of war. Your mission is quite tough and the only you can trust is your machine gun and your (limited) hand grenades. The enemy soldiers are either wandering around shooting and throwing grenades at you or they hide in various spots, drive army vehicles towards you etc. So shoot, shoot and...shoot again and do not forget, by any means, to rescue the captured soldiers from the enemy!

The game features really nice graphics without having to fill the screen with impressive details. The Spectrum version runs on both 48k and 128k models with the only difference spotted on the game's sound. The colors are nice (though this "mustard-like" coloring of the terrains) while there are several little details here and there (including trees, lakes, bridges, vehicles, barracks etc). The sprites move fast, which makes gameplay pure fun! Comparably, the C64 version looks a bit more detailed when compared to the ZX and CPC versions, while the BBC Micro version has a lot more detail (though the animation is somewhat "jerky" and way too difficult to avoid enemy fire!) Soundwise, the 48k Commando offers some loud sound effects during gameplay and the 128k version is simply outstanding as it offers an excellent tune (also found on the C64 version) along with the typical sound effects.
  • Commando
  • Commando
  • Commando
  • Commando
  • Commando
Sound samples
Intro music:  In-game sound:
Gameplay sample
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Acorn BBC Micro
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
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