|Play old-school now!|
|Green Beret (aka Rush 'n Attack) is a famous arcade shooter title originally released on the arcades by Konami and a year later converted to almost all 8bit systems like ZX Spectrum, Commodore Plus/4, Commodore 64, Amstrad CPC, Atari 8-bit, MSX, and BBC Micro!|
STORY / GAMEPLAY
During the Cold War, a United States special operations soldier infiltrates a USSR military base in order to save several POW's from execution. There are four stages: a Marshalling Area, a Harbor, an Air Base and a Siberian Camp. Upon starting the game, your only weapon is a combat knife which can be supplemented with captured arms. By killing certain enemy soldiers you can obtain a three-shot flamethrower, a a four-shot RPG, or a 3-pack of hand grenades. At the end of each stage, you must fight a unique group of enemies. The gameplay is hard enough to progress here. Sometimes there are too many enemy sprites running towards you and you cannot do much to avoid them or even take them out! Also the choice of colors for the backgrounds and sprites is making the gameplay even worse, as it is almost impossible to see (and then avoid!) an enemy bullet fired!!! Apart from its high level of difficulty, Green Beret is a quite interesting game to play...
GRAPHICS / SOUND
The Spectrum version is written for the 48k models and runs on tape only. The graphics are great, though limited to its hardware (4 colors and color-clash attribute). The game offers pretty smooth sprites animation and scrolling! Comparably, the C64, and Atari versions have better visuals compared to the CPC and ZX, with more detailed stages! The sound is adequate, featuring a few sound effects and no in-game music at all.
|Arcades (original version)|
|CPU: Z80 @ 3.5 MHz|
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
|3bit RGBi 15-colors palette (15 on screen)|
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