Sinclair ZX Spectrum games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Spectrum

Robocop

Robocop
GenrePlatform Shooter
Developer / PublisherOcean
Released1988
Media1 x tape
Rating
Graphics:6.5
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Originally released on the arcades and based on the famous movie, Robocop is on the streets in a spree of killing bad guys, applying the Law. Ported on the Amstrad CPC, Commodore 64, Sinclair ZX, Amiga and Atari ST home-computers.
 
Review
RobocopPatrolman Murphy was the 32nd cop to be gunned down in Detroit since Security Concepts Inc. took control of the police department. It was the opportunity OCP had been waiting for...They took what was left of Murphy and turned him into a deadly killing machine with a reinforced titanium body, an erased memory and a programmed mind! However they could not completely wipe out the memory of his horrific ordeal and he sets out track down the gang responsible. Your mission is to save innocent people of Detroit from the evil plans of OCP. But thugs are not happy with it, so you must fight and make you way through. Enemies attacked on motorbikes, with chainsaws, shotguns and grenades individually or in groups (!) as soon as you pressed the fire button to start the game. Robocop has limited ammunitions supply though but could you can get extra munitions as you progress. There also some special bullet with enhanced features scattered around which will help you a lot.
The 8 bit formats differs from the arcade and 16bit versions in their levels, although the gameplay is largely the same.

Well, the graphics are nice on the ZX having several background details though it uses only black and white. Robocop and nasties are detailed and well animated but the action is a bit slow since the game is using software scrolling rather than hardware (obviously lacking from the ZX and CPC systems). Note that the C64 version features nice smooth sprite animations and faster action than its other two 8bit competitors due to its hardware sprite animation supported by Commodore.
The 128K version features a digitized voice of Robocop at the beginning of the play saying "Robocop! while the in-game tune is pretty good (but only found to the 128k version) and no sound FX (as in all 8bit versions).
 
Screenshots
  • Robocop
  • Robocop
  • Robocop
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
read more...
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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