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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
Spectrum

Rick Dangerous

Rick Dangerous
GenreArcade Platform
DeveloperCore Design
PublisherRainbird Software
Released1989
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Rick Dangerous is an action platform game developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64 and DOS. It's one of the most anticipated games of its time offering great fun. Rick Dangerous is largely based on the Indiana Jones movie "Raiders of the Lost Ark".
 
Review
Rick DangerousSTORY / GAMEPLAY
The game is largely based on the Indiana Jones movie Raiders of the Lost Ark. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe. His plane crashes in the jungle and Rick must now escape from the enraged Goolu. When the game starts Rick finds himself inside a cavern running as hell away from a rolling boulder (a scene taken from the Indiana Jones movie). Rick can jump, climb and carry a limited amount of bombs and ammunition for his pistol. The gun is mostly used to shoot enemies, although most traps that can kill Rick can also kill his enemies if used correctly. The bombs are generally used for puzzle solving, such as blowing out certain blocks. The difficulty level is quite high since you have to always be aware of traps and foes, so it might frustrate some players. But showing some patience and giving the game some time, you may learn the patterns and, perhaps, finish it.

GRAPHICS / SOUND
The Spectrum version is the only 8bit entirely made in single pixel graphics, but this is compromised by the way the Spectrum itself handles its graphics mode; only two colors (for foreground and background) are allowed per 8 x 8 square, so Rick tends to blend with the background. This notorious color clash can either positively or negatively affect gameplay. Movable walls are shown in markedly different colors to the surrounding scenery and are far more visible than on the C64 and Amstrad versions. However, sometimes the background color has a nasty habit of masking other hazards, such as spikes. The sprites on the other hand move fast and pretty smooth, which makes the game very playable. The game made utilizes the 128k (and +2/+3 models) Spectrum's better sound quality offering the epic intro tune (missing on the CPC version) while there are also several in-game sound effects along with some short tunes playing at the beginning of each stage (also found on the C64, Amiga and Atari ST!). The sound rating here is given for the 128k version. The 48k version has limited sound effects only.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch both Rick Dangerous and Rick Dangerous 2 versions on the ZX Spectrum.
 
Screenshots
  • Rick Dangerous
  • Rick Dangerous
  • Rick Dangerous
  • Rick Dangerous
  • Rick Dangerous
  • Rick Dangerous
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
Commodore C64
Amstrad CPC Plus
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
read more...
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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