Sinclair ZX Spectrum games list! 
Total reviews!
Handheld: 26
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
OnLine members
Currently: 33
Play old-school now!
Retro Partners!

Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Total hits!
Flag Counter
Game info


GenreAction Adventure
Developer / PublisherProbe / Firebird
Media1 x tape
Reviewed byndial
Savage is an action adventure game developed by Probe Software and published by Firebird Software in 1988 for the 8bit Amstrad CPC, Commodore 64 and ZX Spectrum, Atari ST and MS-DOS. In 1989 Firebird published a version for the Amiga. The game offers wonderful visuals and sounds along with 3 types of games all with unique gameplay.
SavageYou play Savage, a muscular warrior who was imprisoned in an evil castle. In level 1, a labyrinth of dark and gloomy dungeons concealing a myriad of demons and ghouls, all ready to put a bloody end to his attempt to escape the evil Castle. Savage will assailed by a number of deadly mutant monsters. Once dispatched they will each yield a piece of weaponry that will enable Savage to carry on his fight. He is able to collect items in order to increase his energy or shield himself from the enemy attacks too. At the end of each level Savage comes across the Guardian of that dungeon.
Once past the defenders of the dungeon, Savage escapes from the Castle and is free to enter Death Valley in level 2. In this level gameplay changes to first-person perspective in a in pseudo-3D environment, in which Savage must escape from the area by seeking ways to shoot down the attackers (ghosts and lurking skulls) and avoid monoliths that rise as if to stop his progress. But halfway through the attacks in the valley, Savage discovers that his escape from the castle was a trick to keep his Maiden love imprisoned forever! He then returns to the Castle to rescue her, but now he is unable to enter it, so he calls upon his trusty eagle to fly into the Labyrinths to rescue her.
The game now is in level 3 now in which gameplay changes to a multi-directional action shooter, in which you fly the eagle though the corridors of the Labyrinth, searching for specific items, and battling the last of the demons and monsters that now fight for the final victory inside the Castle. The corridors are full of deadly traps such pits with spikes, dropping stones and other.
This game is one of the 8bit home-computers finest, really! Gameplay is addictive, visuals and sounds are superb, but difficulty is rather high, due to the huge sprites and increased number of enemy hordes that occupy half the screen at times!

The ZX Spectrum version uses beautiful graphics with detailed sprites with impressive (for its hardware) colors. Again, technically the game looks like the CPC version but with fewer colors and a few less graphics touches at the backgrounds. Sprite animation is superb, offering plenty of smoothly animated frames (check the eagle animation), which is rather awkward for a Spectrum game I think! Both foreground and background scroll good enough here, though there's an annoying flicker on the screen compared to the C64 (which runs much smoother). The sound though offers an introductory tune (same as for the CPC) along with a few, rather simple, SFX during gameplay.
  • Savage
  • Savage
  • Savage
  • Savage
  • Savage
  • Savage
  • Savage
  • Savage
  • Savage
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
No comments added yet
Login to leave your message!
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Beat them All!
Random Old Ads!
Design & developed ndial /
Free counters!