You control a female ninja (supposed to be the sister of the deceased hero from the original Saboteur game!). The main mission is to enter on a highly secured compound, full of blocks, caves, tunnels, etc, to prevent the release of a nuclear missile which will destroy the world. The enemies, such as huge android guards with pistols and flamethrowers, or big pumas, will block your way. You must also collect punched tapes to use in the main Terminal. These are found on several boxes. The compound covers over 700 computer screens, so the task is difficult (in fact too difficult). Compared to its predecessor, some improvements, and some steps back found here. The fighting is a little more interesting, but the environments are very empty and the map may be bigger but it's less interesting. Eitherway, Saboteur 2 is a well-known game for the 8bit home computers and if you liked espionage action along with ninja abilities, then that is for you to try it (if you haven't already back in the late 80s).
The ZX Spectrum offers acceptable visuals, limited of course to its video hardware, and in general, the game graphics have not much different from the first outing. The collision detection isn't what it should be either - making combat quite frustrating at times. Similarly, as in the CPC version, sprite animation is a quite slow compared to the C64 version. Also the screen drawing is quite slow and is visible at all times during gameplay (the game runs in flip-screen mode)!
The sound features a great introductory tune, followed by a few simplistic SFX here, in contrast to the CPC version which offers the introductory tune during gameplay (but no SFX).