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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
Spectrum

Ikari Warriors

Ikari Warriors
GenreShoot em Up
Developer / PublisherElite Systems
Released1987
Media1 x tape
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byP.Dial
Ikari Warriors is a vertical-scrolling shoot 'em up game developed by SNK for the arcades in 1986. A year later, the game was converted to several gaming consoles and home computers such as the Apple II, Amiga, Atari ST, Acorn Electron, Amstrad CPC, BBC Micro, C64, MSX2, ZX Spectrum, Nintendo NES, Atari 2600 and Atari 7800. The NES version was developed by Micronics.
 
Review
Ikari WarriorsSTORY / GAMEPLAY
During a special-ops mission, your plane crashes in a jungle many miles away from your headquarters and this hostile jungle is your starting point of action! You can play the game alone by choosing one of the two available commandos (Ralf or Clark) and there is also the option to play the game with a friend in a 2-players mode. Your main mission is to shoot your way to the Ikari Village and destroy the enemy forces (which vary among soldiers, tanks, cannons and more). Your main weapon is a machine gun and you also carry a limited supply of hand grenades that, thankfully, can be restored by destroying enemy buildings and barracks. Additionally, the game offers the opportunity to ride a battle tank and bomb everything on sight. Your tank is immune to bullets but vulnerable to mines and cannons. This means that you must immediately abandon it once it's badly damaged. In that case, the tank will start to warn you by flashing and you have 3 seconds -or so- to get out and go away from it, otherwise you'll be killed by the explosion. The fuel is limited but you can replenish it with extra gallons found along your way. Ikari Warriors is a unique arcade shooter for its time and many similar games that followed were actually based on its formula. It was SNK's attempt to "out-gun" Capcom's great Commando arcade game, a title that plays the same way but lacks some features like the use of a Tank.

GRAPHICS / SOUND
The ZX Spectrum capabilities allow only 4-6 colors on-screen, which makes this conversion lack the quality of the C64 and CPC counterparts. The game plays smoothly though and offers most of the visual details found particularly on the CPC. The sound is basic, with a few sound effects such as gunfire and explosions.
 
Screenshots
  • Ikari Warriors
  • Ikari Warriors
  • Ikari Warriors
  • Ikari Warriors
  • Ikari Warriors
  • Ikari Warriors
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
MSX2
 
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
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The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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