Sinclair ZX Spectrum games list! 
 
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16bit Consoles: 78
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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Spectrum

Ikari Warriors

Ikari Warriors
GenreShoot em Up
Developer / PublisherElite Systems
Released1987
Media1 x tape
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byP.Dial
Ikari Warriors is a vertically scrolling shoot-em-up developed by SNK for the arcades in 1986. The game was converted in 1987 for the Amstrad CPC, Commodore 64, ZX Spectrum, Atari ST and Amiga by Elite. Equipped with a machine gun and a limited supply of grenades, you must fight your way home from deep inside guerilla territory!
 
Review
Ikari WarriorsYour plane crashed in jungle many miles away from your headquarters. You begin as one of the two available survived commandos either Ralf or Clark (you can also play in 2-player mode) and the main task is to fight through the Ikari Village and kill every enemy on your way (soldiers, tanks, cannons etc). Apart of your main weapon (a machine gun) you have a limited supply of hand-grenades too. Grenades can be easily found by destroying enemy sites (barracks etc). Apart from being on-foot, you can also ride a tank and bomb everything at sight. Tanks are immune to soldiers' bullets but not to mines or cannons. Note that Tank's fuel is limited but fortunately you may easily find extra fuel along your way. It's quite interesting that if your Tank is being shot (by a hand-grenade or a missile or by enemy Tank), you have a few seconds (about 3 or so) to leave it and run away before it explodes! Ikari Warriors is a unique for its era bottom-up arcade shooter and many games resembled its gameplay in the later years. It was SNK's attempt to out-gun Capcom's Commando arcade- title which plays similar but with much fewer features (such as the use of a Tank).

The ZX Spectrum capabilities would allow here only 4-6 colors on screen, which make the version lack the quality of C64 and CPC. The games plays smooth though and offers most of the graphics details found particularly in the CPC port.
Sound is typical here, with a few sound FX such as gun firing and explosions.
 
Screenshots
  • Ikari Warriors
  • Ikari Warriors
  • Ikari Warriors
  • Ikari Warriors
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
MSX2
 
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
read more...
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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