|Play old-school now!|
Double Dragon II
|Genre||Beat em Up|
|Double Dragon II: The Revenge is the second game in Technos Japan's Double Dragon series of side scrolling beat 'em ups and converted in 1989 by Virgin Mastertronic to the 16bit Amiga, Atari ST, PC (MS-DOS) and the 8bit Amstrad CPC, Commodore 64 and Spectrum ZX home computers. The game was also released for the Nintendo NES (by Acclaim Entertainment), SEGA Mega Drive / Genesis (by Palsoft) and NEC PC Engine (by Naxat Soft) video game consoles.|
STORY / GAMEPLAY
The arcade version of Double Dragon II is essentially a reworked version of the original Double Dragon, using the same engine and redrawing most of the game's graphics. The main change in the game is the replacement of the original game's punch and kick configuration in favor of a two-way attacking system (Left Attack and Right Attack) similar to one of Technos's previous beat 'emup game, Renegade. The objective is to avenge Marian's death (the girl that was kidnapped on the first game). There are four different stages to fight through that include a heliport, a lumber storehouse, a corn-field, and the gang's main hideout. All the enemy characters from the first game are back, with some of them given some makeovers such as different hairstyles or physical features, as well as some new attacks. Although its "great" name, the overall gameplay is nothing special to speak of. It gets a bit frustrating as mostly you will find yourself surrounded by several bad guys, looking to kick or punch you heavily! And more on that, you can only hit, walk or jump either from left to right (which will leave your back uncovered most of the times). Other than that, Double Dragon II (and the whole series actually) is a pretty much decent game and surely you should give it a try, just to remember the good old gaming days.
GRAPHICS / SOUND
Though colorless (mainly based in black and white) the Spectrum conversion features nice visuals with a variety of details coming straight from the original. The sprites move fast and smoothly. The game was converted the same way to the CPC (but in more color). The game offers a few in-game sound effects during gameplay while there is no music theme at the main menu (found only on the Commodore and CPC).
|Arcades (original version)|
|CPU: Z80 @ 3.5 MHz|
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
|3bit RGBi 15-colors palette (15 on screen)|
|No comments added yet|
| ||Login to leave your message!||
|Play ZX on-line!!|
|Is this my palette?|
|The logo evolution!|
|Beat them All!|
|Random Old Ads!|