|Play old-school now!|
|Best on 8bit consoles!|
|Developer / Publisher||Probe / Rainbow Arts|
|Media||1 x |
|Turrican is a multi-platform shooter, a "run 'n gun" game created in 1989 by Rainbow Arts' Manfred Trenz, a legendary games developer, especially on the Commodore games scene. The game was initially created for the 8bit Commodore 64. A year later (in 1990), Turrican was developed for the 16bit Amiga and Atari ST as well as on other 8bit home-computers such as the Amstrad CPC and ZX Spectrum. The game was also released for the NEC Turbografix and Sega Megadrive consoles. Turrican is a true masterpiece, especially on the 16 bit Amiga and Atari ST, that can compete directly with similar games found on the coin-op machines of the time!|
STORY / GAMEPLAY
A gigantic, mean and powerful 3-headed demon-monster called Morgul is interfering with people's dreams, turning them into nightmares. Nightmares? Well there would be no reason for our hero Turrican to arm himself and begin his task in saving the planet for some nightmares, but it seems that some of these dark dreams become real. So Turrican must fight, shoot, walk across traps and confront a variety of alien species of different potential and size. Here's where the challenging story begins. Turrican must jump across many platforms, kill the enemies and gather all tokens available to refill his energy levels and gain extra bombs and new weapons. His main weapons are a rapid-fire assault rifle, an electro-sweeper plus the ability of becoming a rolling sharp razor (which can kill anything in its path). There are literally hundreds of hidden bonuses and features, thanks to the game's large maps and these make the game even more interesting! The power-ups are numerous and at times you can see some hints from other known games. Turrican is a combination of details taken from a whole host of platform shooters games. Within each stage there are dozens of places to go as well as hordes of robots, spiked pits and natural hazards to encounter! The different planets within the game are made up of various shoot 'em up and action adventure ideas, ranging from the exploration of the first level to the jet-pack based action as you fly towards Mongul's lair! But be careful, because Mongul has placed a massive guardian on each planet's exit. Turrican (and its successors) is one of the best platform shooters released on the 16bit home computers and consoles.
GRAPHICS / SOUND
The ZX Spectrum version has great graphics (for its limited hardware) with vivid colors quite smooth screen scrolling and sprite animations. Regarding this version's sound, the ZX game is a bit disappointing since it offers only a few typical in-game sound effects (like laser-shots, explosions etc) and no music at all, in and out of the game.
|Some videos belong to retroshowcase.com (indicated); others not|
|CPU: Z80 @ 3.5 MHz|
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
|3bit RGBi 15-colors palette (15 on screen)|
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