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Game info |
|  | Hammer Boy |  | Genre | Action Adventure | Developer | Dinamic Software | Publisher | Dinamic Software | Released | 1991 | Rating
 | Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Guard your fort, castle, ship from hostile enemies with a big hammer as your only weapon! The game was inspired by the 1985 Game & Watch Nintendo game named "Fire Attack"! Hammer Boy is a nice action game with impressive graphics and addictive gameplay, released for the Amstrad CPC, Commodore C64, MSX, Sinclair ZX Spectrum and the 16bit Atari ST/E, Commodore Amiga and PC (MS-DOS). |
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Review |
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 STORY / GAMEPLAY Your main mission is to defend your territory -within a specific time limit- and prevent the enemies from reaching the walls of your fort by hitting them on the head with a big hammer(!) You're constantly being bombed by the enemy forces and you must put out fires that are set from the wall's sides. If too many enemies enter the fortress, they'll capture the flag and then you must start all over again. Note that on the next levels you defend different settings like a castle, a ship etc. Hammer Boy is one of those games based on a very simple concept and offer great fun. It's an addictive and good looking game that has 4 levels, each with its own backgrounds (battleship, castle and a space station) and its corresponding enemies (natives, pirates, knights and aliens). The gameplay remains the same in every level and this repetitive fact may make you easily bored (or maybe not?) GRAPHICS / SOUND The graphics are good on the Spectrum version. They look better than the Commodore's version (!), although their limited color palette. The sprites are nicely animated, but the action is slower than the C64. The sound is ok, offering a nice music during gameplay along with a variety of sound effects, identical to the CPC version. | |
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Screenshots |
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Comparable platforms |
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Hardware information |
| ZX Spectrum CPU: Z80 @ 3.5 MHz MEMORY: 16 KB / 48 KB / 128 KB GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations. SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
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 | 3bit RGBi 15-colors palette (15 on screen) | |
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