The beautiful Princess Sheeta has been abducted by the Golden Tribe, and you must battle through six levels in your neutron-powered car and galactic hoverplane.
Two planets that are in war with each other. On the planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. They invade later to the peaceful planet of Mu and kidnapped Queen Sheeta. Armed with a vehicle of immense firepower, capable of leaping into the air to avoid ground hazards, you must destroy enemies on the ground and air. Shooting power pods scattered around the level allows the player to increase their firepower. The first level moves at a pretty fast pace and there's a lot of action. Unfortunately the pace of the second level slows down significantly, and it therefore takes a lot longer to reach the end of the level. The game is getting quite difficult at times, as it is way hard to avoid enemy fire or crashing onto the surroundings when trying to pass through very short pathways. Other than that, Last Duel is fun to play and offers plenty of action (quite slow here though).
The graphics on Spectrum are very nice, offering some nice sprite animation and beautiful backgrounds. Note that some of the backdrops are missing, especially at level 2 which also runs in black and white here! But strangely enough, the this port runs smoother when compared to the CPC! The CPC and C64 versions look way better. The sound effects are OK but no music is being offered here. The game would be better if the levels in which you fly the hover-plane were faster and shorter.
CPU: Z80 @ 3.5 MHz MEMORY: 16 KB / 48 KB / 128 KB GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations. SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility