The game broke down the race in four laps (two on daytime and two after sunset), divided as well into three checkpoints. Due to the limitations of the hardware, all cars have the same design and don't correspond to actual models. The Le Mans 24-hour race is the most famous test of the endurance of both man and machine. Thankfully, you don't have to race around the circuit for 24 hours; you only have to complete four laps. Your car only has two gears, but it's fast, and you'll need to be in order to reach each of the checkpoints before your time runs out. As you progress, you'll encounter more traffic, and you'll need to be more careful, or you may crash rather spectacularly, with your car flying through the air. In general it is hard to beat the game (races) as the opposing race drivers stay most of the time in the middle of the road or slide against your side making a crash and loosing time (and thus fail to complete the laps)! Ok, the game is far from being a good coin op conversion (worst conversion than Sega's Out Run) but still it is fun to play, unfortunately only on the CPC and Spectrum. The Commodore version really sucks... which is pretty awkward.
Ok, nobody was expecting a pixel-perfect conversion, but the ZX Spectrum version (128k only models) features pretty good graphics (limited to its color palette), with fast background scrolling (a bit faster than CPC!) and nice sprite animation (cars spin after a serious crash but do not roll on the air, an animation found only on the CPC and C64 version). Graphics look quite close to the CPC version but limited to ZX hardware (in terms of colors and a few less details). Cars are nicely drawn too with excellent pseudo-3D modeling. There a few scattered road signs, lights as well as trees at the road sides on which you may easily crash onto. In general, graphics detail here is better when compared even to the Commodore version!
The sound is also good featuring a catchy intro tune, and a few nice SFX such as engine throttling, car braking etc .