A successor of “Phantomas Saga: Infinity”. It is a jump and run game arcade platform released on Amstrad CPC and Spectrum ZX on 2009.
Phantomas Tales #1: Marsport, it's an arcade platform game in which you must collect 20 containers filled with gold, avoiding the enemies in your path by jumping above them! The game followed the story of its predecessor "Phantomas Saga: Infinity", but this time with better graphics. Since inaccurate jumping was the major drawback of the first game, the controls now are pretty much responsive.
The game runs on 48k and 128k models. The 128k version offers a few more details. Graphics although colorful for a Spectrum game, they look blocky. Sprites move quite fast and gameplay is in flick-screen mode (much like the CPC version). The sound features a nice intro theme (128k version) as well as a few sound effects along with a cute tune during gameplay. The 48k version offers only sound effects. Note that the graphics and sounds featured here are from the 128k version.
CPU: Z80 @ 3.5 MHz MEMORY: 16 KB / 48 KB / 128 KB GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations. SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility