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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
Spectrum

Zynaps

Zynaps
GenreShoot em Up
DeveloperHewson
PublisherHewson
Released1987
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Zynaps is a horizontal scrolling shoot 'em up game developed by Hewson for the 8bit home computers in 1987 and for the 16bit home computers on 1988.
 
Review
ZynapsSTORY / GAMEPLAY
This horizontal scrolling shoot 'em up features 16 levels with 450 screens of great action in total. By destroying enemy squadrons you can collect numerous power up tokens that can be used to obtain better weapons, including ground attack lasers, speed up pods and multi-firing. Extra lives are available as well (and you'll certainly need them, especially as you have to go a long way back when losing a life). Zynaps is a really tough game that needs a lot of skills to play. Its story is not an original one: It's just your spaceship against a number of alien threats but it's nicely put together with clear, finely detailed, graphics and smooth animation.

GRAPHICS / SOUND
The ZX Spectrum version features nicely animated sprites and quite detailed foregrounds. The game's scrolling is quite satisfying, smoother than the CPC but not as smooth as on the C64 version! A drawback on the ZX (also spotted on the CPC version) is the collision detection, which is quite problematic as you may unexpectedly crash in some foreground objects. The sound on thye ZX is quite decent too (although it does not utilize the capacity of a 128k ZX model). It includes a nice introductory tune whilst there are several sound effects during gameplay.
 
Screenshots
  • Zynaps
  • Zynaps
  • Zynaps
  • Zynaps
  • Zynaps
  • Zynaps
 
Sound samples
Intro music:  In-game sound:
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
read more...
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
Comments
comment on 2015-01-16 16:25:17
rogerjowettJoin Date: 2014-08-22
https://www.youtube.com/watch?v=zsjTpFR0oYQ we can now run zx spectrum software at the full 6MHz checkout the snaper disks on teh velesoft site
 
comment on 2015-01-19 22:03:57
ndialJoin Date: 2009-06-03
Hi Roger. Ok, nice to see your work on youtube. Nice work dude, I didn t expect Sam Coupe to be that good really. But please do not post here and there the same stuff. Not a big deal really, but it would be better to leave a relevevant (to the review) comment too :-)
 
 
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