Sinclair ZX Spectrum games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
Spectrum

Wild Streets

Wild Streets
GenreBeat em Up
DeveloperTitus Interactive
PublisherTitus Interactive
Released1989
Rating
Graphics:6.0
Sound:6.0
Gameplay:7.0
Overall:6.0
Reviewed byndial
Wild Streets is a side-scrolling arcade game, in which you fight enemies using punches, kicks, your gun and ...a panther called Black Virgin!
 
Review
Wild StreetsSTORY / GAMEPLAY
Big street gangs of NY want to regain control over the city and, above all, secure their territories by kidnapping CIA's Head Officer (called the "Boss"). Your mission is to find and free "The Boss" and to bring him back to safety. Yoou can use your Magnum 457 and your street fighting skills to kill the gang members, but you also have a companion, a beautiful panther called Black Virgin. But most of the times this feline is almost of no use! There are five levels, each swarmed by gang members. you can kill but you can also jump over them to the next screen without having to fight (oh yes that's easy). The gameplay is inconsistent at times. It is very easy at the first two sections and then it suddenly gets much tougher. The use of flick-screen rather than scrolling means that it's certain for the main character to get caught between screens. You can easily walk through the levels by either shooting everyone (as long as you have bullets) or just running (and jumping) past them! The game is also available for the Commodore 64, Amstrad CPC and CPC+, ZX Spectrum 128k, Amiga and Atari ST.

GRAPHICS / SOUND
The ZX version runs on 128k models only and has nicely drawn backdrops but in black and white! As in all 8bit versions, the sprites' animation suffers a lot and the action is slow, much like the CPC version. The sound has a nice introductory theme along with a catchy but repetitive in-game tune but no sound effects available!
 
Screenshots
  • Wild Streets
  • Wild Streets
  • Wild Streets
  • Wild Streets
  • Wild Streets
  • Wild Streets
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Amstrad CPC Plus
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
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The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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