|Play old-school now!|
|Best on 8bit consoles!|
|Developer / Publisher||Hewson / U.S. Gold|
|Media||1 x |
|Nebulus, is a computer game with some distinctive unique features in its scenario, published by Hewson in the late 1980s for the Spectrum ZX, Amstrad CPC, Commodore 64, Commodore Amiga, Atari ST, Acorn Archimedes and PC (MS-DOS) home-computers.|
Nebulus is a platform game with some distinctive unique features. Your character, a small green creature called Pogo, is on a mission to destroy eight towers that have been built onto the sea.
The actual game play happens at each tower in turn. Pogo starts from the bottom and has to find his way up to the top. The towers are cylinder-shaped and have ledges on their outside, either horizontal, forming stairs or connected by elevators. Along your way there are several nasties flying or jumping around (mainly bouncing balls) and, when contacting them will throw you instantly at a lower ground or directly to the sea. Also note, there are a few platforms that do not handle your...weight, so easily fall all the way down. Ok, although gameplay is quite interesting, we deal here with one of the most difficult games to-play! I think that, the 3 lives given are way too short...
The ZX version looks colorful enough for its hardware limitations. Although the towers and sprites use black n white coloring, the sea at the very bottom uses a few shades of blue. Sprites are nicely animated while actions is fast enough (similar to the CPC but inferior to the fluid C64 version). The game features cute in-game sound effects while there is a nice introductory tune (also found on the other two 8bit versions).
|Some videos belong to retroshowcase.com (indicated); others not|
|CPU: Z80 @ 3.5 MHz|
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
|3bit RGBi 15-colors palette (15 on screen)|
|comment on 2015-01-16 17:24:23|
|rogerjowett||Join Date: 2014-08-22|
we can now run zx spectrum software at the full 6MHz checkout the snaper disks on teh velesoft site|
|comment on 2015-01-19 23:02:52|
|ndial||Join Date: 2009-06-03|
|Hi Roger. Ok, nice to see your work on youtube. Nice work dude, I didn t expect Sam Coupe to be that good really. But please do not post here and there the same stuff. Not a big deal really, but it would be better to leave a relevevant (to the review) comment too :-) |
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