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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
Spectrum

Lotus Turbo Challenge

Lotus Turbo Challenge
GenreArcade Racing
DeveloperGremlin Graphics
PublisherGremlin Graphics
Released1990
Rating
Graphics:7.0
Sound:6.0
Gameplay:6.0
Overall:6.0
Reviewed byndial
Lotus Esprit Turbo Challenge is the first game in the Lotus racing games series. It was initially released in 1990 for the Commodore Amiga by Magnetic Field's Shaun Southern and Andrew Morris. The game was later ported to the Atari ST, Amstrad CPC, Commodore 64 and Sinclair ZX Spectrum home computers.
 
Review
Lotus Turbo ChallengeSTORY / GAMEPLAY
In Lotus Esprit Turbo Challenge you drive a (what else) magnificent Lotus Esprit sports car and race against other Lotus drivers. Each track is lap based and consists of straights, curves and turns of varying degrees as well as hills and hollows that can slow down or speed up the car. Each turn is indicated by a chain of road-side signposts while its difficulty of each turn is reflected by the number of the signposts. Unfortunately, the game window is far too small and takes up just half of the in-game screen! This sometimes may frustrate you since you just can't see the track (especially when ascending)! Nevertheless, Lotus Esprit Turbo Challenge was well received by gaming press of the time that praised its quality and 2-players versus mode. All of its versions have been rated around 80-90%. It's also the only title in the series that was released for an 8bit machine as the ones that followed were on 16bit machines only.

GRAPHICS / SOUND
The graphics on the ZX (128k) are nice and quite detailed. Note that this version is the base for the CPC counterpart (with the CPC having a few more colors) and looks better in quality than the C64 version! As far as the sound, the game includes a nice introductory theme and some nice sound effects of the engine and the brakes.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Sinclair ZX Spectrum, Amstrad CPC, Atari ST and Amiga versions of the game.
The Sinclair ZX Spectrum version is at 00:21.
 
Screenshots
  • Lotus Turbo Challenge
  • Lotus Turbo Challenge
  • Lotus Turbo Challenge
  • Lotus Turbo Challenge
  • Lotus Turbo Challenge
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
read more...
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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