Sinclair ZX Spectrum games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Spectrum

1943 - The Battle of Midway

1943 - The Battle of Midway
GenreShoot em Up
Developer / PublisherTiertex / Capcom
Released1988
Media1 x tape
Rating
Graphics:7.0
Sound:6.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
1943: The Battle of Midway is a classic vertical scrolling arcade shoot 'em up game released by Capcom in 1987 and ported to the Commodore Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum (by Probe) home computers. The game was also released for the Nintendo NES (1988) and the NEC PC-Engine/Turbografx consoles.
 
Review
1943 - The Battle of MidwaySTORY / GAMEPLAY
The game is the sequel to the arcade smash 1942, and has you once again dog-fighting over the clouds during the Second World War. The game is set in the WWII Pacific Theater, somewhere off the coast of Midway Islands. Your goal as a pilot is to attack the Japanese Air Fleet that bombed your American Aircraft Carrier and destroy all Japanese Air and Sea forces. Flying with a P-38, you go through 16 levels shooting your way to the Japanese battleship Yamato and eliminate it. The game is a classic "bird's eye" vertical shoot 'em up. You must shoot everything appearing on your screen (from aircrafts to battleships) and avoid enemy bullets as well as mounted ship cannon fodders. Same story, same action as its predecessor. Apart from shooting you can also perform a loop-the-loop maneuver to avoid enemy fire, which is a unique feature for its time. You may also perform one of the three available special lightning attacks in exchange for some of your (really precious) fuel! So do care for your remaining fuel (indicated on the screen) which can be refilled by collecting various power-ups (obtained by destroying red aircraft groups that occasionally appear) or otherwise your plane will crash and burn instantly. In the NES version, a small briefing of the next mission is always available, as well as the ability to upgrade some of your aircraft's features (attacking power and defensive power, max fuel level and special weapon power and duration) using limited points collected during gameplay. At the end of each level, you must confront a boss varying from gigantic battleships to flying fortresses! Much like its predecessors, 1943 is an addictive shoot 'em up, but it is quite tough to progress, as it is hard to avoid enemy fire due to its "loose" controls.

GRAPHICS / SOUND
The ZX Spectrum conversion offers some nice details though the gameplay area is shown in two colors only! Nevertheless, the sprites move quite fast on screen and the scrolling doesn't seem to suffer much during gameplay (note that the relevant Amstrad CPC version plays quite sluggish due to low frame-rates). The game's sound is quite poor, featuring a few typical sound effects but no in-game music or any main-menu music theme.
 
Screenshots
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
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The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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