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Game info

1943 - The Battle of Midway

1943 - The Battle of Midway
GenreShoot em Up
Developer / PublisherTiertex / Capcom
Media1 x tape
Reviewed byndial
1943: The Battle of Midway is a classic vertical scrolling arcade shoot 'em up game released by Capcom in 1987 and ported to the Commodore Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum (by Probe) home computers. The game was also released for the Nintendo NES (1988) and the NEC PC-Engine/Turbografx consoles.
1943 - The Battle of MidwaySTORY / GAMEPLAY
The game is the sequel to the arcade smash 1942, and has you once again dog-fighting over the clouds during the Second World War. The game is set in the WWII Pacific Theater, somewhere off the coast of Midway Islands. Your goal as a pilot is to attack the Japanese Air Fleet that bombed your American Aircraft Carrier and destroy all Japanese Air and Sea forces. Flying with a P-38, you go through 16 levels shooting your way to the Japanese battleship Yamato and eliminate it. The game is a classic "bird's eye" vertical shoot 'em up. You must shoot everything appearing on your screen (from aircrafts to battleships) and avoid enemy bullets as well as mounted ship cannon fodders. Same story, same action as its predecessor. Apart from shooting you can also perform a loop-the-loop maneuver to avoid enemy fire, which is a unique feature for its time. You may also perform one of the three available special lightning attacks in exchange for some of your (really precious) fuel! So do care for your remaining fuel (indicated on the screen) which can be refilled by collecting various power-ups (obtained by destroying red aircraft groups that occasionally appear) or otherwise your plane will crash and burn instantly. In the NES version, a small briefing of the next mission is always available, as well as the ability to upgrade some of your aircraft's features (attacking power and defensive power, max fuel level and special weapon power and duration) using limited points collected during gameplay. At the end of each level, you must confront a boss varying from gigantic battleships to flying fortresses! Much like its predecessors, 1943 is an addictive shoot 'em up, but it is quite tough to progress, as it is hard to avoid enemy fire due to its "loose" controls.

The ZX Spectrum conversion offers some nice details though the gameplay area is shown in two colors only! Nevertheless, the sprites move quite fast on screen and the scrolling doesn't seem to suffer much during gameplay (note that the relevant Amstrad CPC version plays quite sluggish due to low frame-rates). The game's sound is quite poor, featuring a few typical sound effects but no in-game music or any main-menu music theme.
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
Gameplay sample
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Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
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