You and your teammate have to travel around some of the greatest cities in the world in an exciting elimination contest, where only one team can be the winner of beach volley cup. The first match for your team will be in the historic city of London. All basic movements are here. The rules are easy; one of the teams has to reach seven points first. Each team is allowed three touches of the ball before it has to be smacked over the net, the basic rule for a volley game of course. The ball is passed around the court until someone attempts a slam shot, where the players wait by the net for a pass and leap up into the opponent's half. When leaping for a slam, the jump must be timed perfectly. Otherwise your player will swing to shoot, miss, and fall back to the dust. Well, win as many games in order to visit some beautiful places such as Africa, Sydney, Miami etc
The game itself is so hard that, after a while, it almost seemed pointless playing it. The computer opponents are not intelligent, but have been programmed to be in the right spot, at the right time, most of the time! Well, slamming the ball, the opponent is almost always there to block it. More on that, the graphics limitations of the Spectrum's hardware, make the game even harder due to the poor frame-rate and slow action. It’s a famous title though, due to its nice graphics and sound presentation.
Beach Volley offers some nice visuals on the ZX Spectrum version, although all screens are in yellow and black. All locations are nicely detailed, and include the same background detail as in all 8bit versions. But screen scrolling and sprite animations are poor, making gameplay rather frustrating here. Note that, the Commodore 64 runs smoother than the CPC and ZX here. The sound here offers simplistic sounds of the ball hitting, as well as short tunes during level loading.