Sinclair ZX Spectrum games list! 
 
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8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 28
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
Spectrum

Sideral War

Sideral War
GenrePlatform Shooter
DeveloperDelta Soft
PublisherDelta Soft
Released1989
Rating
Graphics:6.0
Sound:4.0
Gameplay:5.0
Overall:5.0
Reviewed byndial
Sideral War is a standard horizontal scrolling shoot'em up developed by Delta in 1989 for the Amstrad CPC and Spectrum ZX.
 
Review
Sideral WarSTORY / GAMEPLAY
You have been sent on a mission to destroy a thermonuclear planet in the Halson galaxy that's swarmed by aliens, volcano craters and lakes! Every so often, a spaceship appears and you enter it taking you into space, where you shoot and dodge the alien forces. Although the full game lasts about 5+ minutes, The gameplay is EXTREMELY difficult as you need to be very precise when jumping over obstacles while the aliens attack and drain your energy levels easily.

GRAPHICS / SOUND
The ZX version has nice graphics with big sprites and quite clear colors, although the animation suffers a lot and, as the CPC counterpart, makes the gameplay from difficult to impossible! Of note is that The playable area is larger than the Amstrad and overall the game looks better on the ZX!! The sound is typical, featuring a few sound effects but nothing really special.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch both the Sinclair ZX Spectrum and Amstrad CPC versions of the game.
 
Screenshots
  • Sideral War
  • Sideral War
  • Sideral War
  • Sideral War
  • Sideral War
  • Sideral War
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
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The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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