Out Run was a major hit on the arcades in 1986 and was notable for its pioneering graphics and music. Due to the game's popularity, it was converted in many home 8/16bits platforms, from 1987 and forward.
STORY / GAMEPLAY You drive your convertible sports car (that looks like a Ferrari Testarossa) having your girlfriend on the passenger's seat. Note: This game did not have an official Ferrari license (unlike its sequel Out Run 2, released many years later). Starting the race at a coastal road, you must pass through four checkpoints completing five laps within a set time limit. Before every checkpoint, there is a "fork" allowing you to enter one of the two different race routes. The game is notable for its innovative hardware of the time (including a mechanically moving cabinet), the fantastic graphics and music, the option to select the soundtrack of your choice as well as the opportunity to change routes. The aim is to race as fast as you can and change level before the time runs out. If you do this, your time will be extended and you'll continue racing on the next track.
GRAPHICS / SOUND The game is featured here because of its popularity rather than its visuals and sound. The ZX Spectrum conversion, although poor due to its hardware limitations, it runs and plays better compared to the Amstrad CPC! On the other hand the intro and gameplay sound music on the 128k machine is awesome!
CPU: Z80 @ 3.5 MHz MEMORY: 16 KB / 48 KB / 128 KB GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations. SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility