Sinclair ZX Spectrum games list! 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info

Prince of Persia

Prince of Persia
GenreAction Adventure
Developer / PublisherMagic Soft (demo), Nicodim (final)
Media1 x tape
Reviewed byndial
Navigate the dungeon and stop Vizier before time runs out in an exciting arcade adventures featuring excellent character animations! The game was originally released in 1989 for the Apple II computers, and ported to several home platforms such as Commodore Amiga, Atari ST, Amstrad CPC,MGT Sam Coupe in 1990 by Brderbund and on several video-game consoles such as Sega Megadrive/Genesis, Nintendo NES and SNES, Sega Master System, Game Gear in 1992 and more! If you want to see the early stages of Flashback and Another World games then grab a copy of Prince Of Persia! Note that an official version was not developed for the ZX Spectrum from Prince of Persia by Brderbund, and nor for Commodore 64! The game was first introduced on the ZX Spectrum as a playable demo in 1995 by Magic Soft but finally released in 1996 by Nicodim!
Prince of PersiaEvil Jaffar (vizier of the Shah of Persia, the last wondering in a war far away from his kingdom) locks the Persian Princess giving her an ultimatum; marry Jaffar, or die within an hour. Navigate the dungeon (where the Princess is imprisoned) and stop Vizier before time runs out! You are facing a variety of resistance along the way. You must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The Princess' room is guarded by Jaffar though... The game offers 12 levels of gameplay, each one being quite difficult, and taking quite a bit of planning ahead to solve, as trigger pads around the map open up previously shut doors allowing access further into the level. A pretty interesting gameplay that sometimes gets a bit frustrating as it is difficult here and there to avoid traps. Released on most of the known 8/16bit home computers and consoles! Now go, you've got 60 minutes!

Back to the days, it was impossible to write the game for the ZX Spectrum, because the hardware was too weak and on 1993 the ZX hardware was about to be abandoned. On 1995 Magic Soft released an official playable demo running in black and white but the final version did not get the green light for releasing. The ZX Spectrum version finally saw the light in 1996 in Russia by Nicodim! The game runs on the 128k Spectrums only and the graphics are in color and being pretty good containing all of the original details. The game looks a bit better than the CPC version (!) although less colors are being used due to the limited ZX Spectrum color-palette. I must admit though that all 8bit versions (CPC,ZX,Apple II etc) are equally great. The characters are impressively animated, an asset that made this game popular (apart of its great story and gameplay). The frame-set being used is identical to the far superior 16bit systems and this makes that particular game, a diamond for the 8bit systems! As far as the sound, the ZX version features the original intro tune though most of the in-game SFX (cracks, thuds, spears etc) are missing.
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Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms
MGT Sam Coupe
Amstrad CPC
Sinclair ZX Spectrum
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
comment on 2015-01-16 17:23:54
rogerjowettJoin Date: 2014-08-22 we can now run zx spectrum software at the full 6MHz checkout the snaper disks on teh velesoft site
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