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The King of Chicago
|Developer / Publisher||Master Designer Software|
|Media||2 x |
|The King of Chicago was first developed by Doug Sharp on the Apple Macintosh computers, then limited to a monochrome display, using graphics based on digitized images of clay models. The game was then given a complete visual redesign by the in-house Cinemaware art team and published by Master Designer Software initially on the Amiga in 1987. It was then ported to other systems staring from 1988 and was eventually released for the Apple IIGS, Atari ST, PC (DOS) and Sharp X68000.|
Scarface Al Capone has been removed for an extended vacation in Alcatraz, leaving his Southside gang in the hands of the dangerous Tony Santucci. Pinky Callahan is a rising mug in the Northside organization, sick of Chicago's bloody civil wars and second in line for the Northside leadership. Ahead of him are the discredited Old Man and his chief advisor Ben; both of whom can be persuaded to stand down...
The action begins in 1931 and ends in 1934, the year leaders of organized crime held a meeting in New York to form the national Syndicate. Pinky thus has three years to establish such a commanding position in Chicago that gang wars are a thing of the past.
King Of Chicago is great, plot is interesting but what really pisses me off with it is the disk swapping!
The Sharp X6800 version offers a bit better visuals here when compared to the Apple IIGS and Atari ST versions, mainly by using more colors on screen (up to 32). Graphics here are identical to the Amiga version. Although running in up to 32 colors on screen, graphics combine beautiful evocative still images with detailed and appropriately grim characters similar to the other versions and adding a few extra details to the (Macintosh) original. In some cases during conversations, simple animations are involved such as, leaps and hands moving etc. Also the shooting-gallery or the bombing (!) screens are nicely drawn and animated.
Sound is also good, offering a fully convincing 30's feel with several tunes along with some sampled SFX (gun-fire, explosions, screams etc).
|Some videos belong to retroshowcase.com (indicated); others not|
|Apple Macintosh (original version)|
|CPU: X68000 (1987) to SUPER (1991) models - Hitachi HD68HC000 (16/32-bit) @ 10 MHz OR XVI (1991) to Compact (1992) models - Motorola 68000 (16/32-bit) @ 16 MHz OR X68030 (1993) models - Motorola MC68EC030 (32-bit) @ 25 MHz|
Also there is a Sub-CPU available (Oki MSM80C51 MCU)
MEMORY: 1-4MB RAM (expandable up to 12 MB), 1MB ROM (128 KB BIOS, 768 KB Character Generator), 1056KB VRAM (512KB graphics, 512KB text, 32KB sprites)
GRAPHICS: GPU (graphics processing unit) chipset: Sharp-Hudson Custom Chipset
Color palette of 65,536 (16-bit RGB high color depth) and maximum up to 65,536 colors on screen (from 256x240 to 512x512 resolution), up to 64 colors (from 640x480 to 1024x1024 resolution)
Graphics hardware: Hardware scrolling, priority control, super-impose, dual tilemap background layers, sprite flipping.
Graphical planes: 1-4 bitmap planes, 1-2 tilemap planes, 1 sprite plan
It supports 128 sprites on screen (16×16 sprite size), 32 sprites per scanline, 256 sprite patterns in VRAM.
SOUND: Yamaha YM2151: Eight FM synthesis channels
Yamaha YM3012: Floating point DAC with 2-channel stereo output
Oki MSM6258: One 4-bit ADPCM mono channel @ 22 kHz sampling rate
|16bit RGB 65,536-colors palette (16 to 65,536 on screen)|
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