Sharp X68000 games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
OnLine members
Currently: 30
Play old-school now!
Partners!
Retro Partners!



Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
Total hits!
Flag Counter
 
Game info
X68000

Xenon 2 Megablast

Xenon 2 Megablast
GenreShoot em Up
Developer / PublisherThe Assembly Line / Image Works
Released1989
Media1 x disk
Rating
Graphics:8.5
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Xenon 2 Megablast is the sequel of Xenon shoot em up, and was originally designed by The Bitmap Brothers (although coded by The Assembly Line) for the Amiga and Atari ST computers in 1989. Short after it was converted to the PC (MS-DOS), Sharp X68000, Acorn Archimedes and various game-consoles such as Sega Master System, Sega Mega Drive and many more. Although its' great visuals and super sound, the game is widely regarded as one of the most difficult shoot em ups of the Amiga and Atari ST game era of the 1990s.
 
Review
Xenon 2 MegablastXenon 2: Megablast takes up the battle straight after the original Xenon wars. The Xenites had no option except that of retreating and regrouping, but they are threatening to disrupt the dedicated balance of time. They have returned with a plan to wipe out the player's history by planting four bombs in space-time areas. It is up to you to blast your way through five levels, eradicating the oncoming Xenite forces. Each level depicts a different time zone in Earth's evolution, and the Xenites have armies in each of the zones which, if you fail to eliminate fully, will irrevocably alter our history! The enemies are mostly various nondescript organic creatures, plants, bacteria-like lifeforms, though the final levels feature robotics, mechanical enemies, and various artificial hostile entities.
The game relying heavily on power-ups, which may be gained by shooting power-up containers that appear. When an enemy (or a wave of enemies are destroyed) will also leave behind credits in the shape of bubbles which can be used later at a shop to buy (or sell) more fire-power. The shop appears mid-level and at the end of the level.
Unlike the craft you piloted in the original Xenon, this ship cannot transform into a tank, but now it houses more facilities for extra weapons.
Although a well polished shoot em up, the action is just seemed too frantic and at times, gameplay becomes rather frustrating. Of course there are a few flaws in gameplay, especially with collision detection here, but these objections are thoroughly trounced by the simple experience of it. Xenon 2, like the original Xenon, is tough, but it plays extremely well, and knocked back then many contenders to its throne straight out of the skies!

The graphics are superb, and the X68000 port is graphically identical to the Amiga version. The three-layer parallax scrolling and the organic-style graphics certainly live up to the hype. The screen scrolls extremely smoothly, bringing with it wave after wave of superbly detailed aliens and backdrops. The end-level guardians are really something too!
The game features a David Whittaker version of Bomb The Bass' Megablast - Hip Hop on Precict 13 Mix music. During gameplay, this tune suits the game perfectly. There are several sampled SFX of explosions, laser-firing etc. I found the Amiga music more appealing when compared to the Sharp X68000 though, probably due to the faster tempo found in the X68000 version which sounds to me a bit awkward when compared to the original tune.
 
Screenshots
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
  • Xenon 2 Megablast
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



16 colors
Sharp X68000



16 colors
Commodore Amiga OCS/ECS



16 colors
Atari ST



16 colors
PC MS-DOS
 
 
Hardware information

Sharp X68000

Sharp X68000CPU: X68000 (1987) to SUPER (1991) models - Hitachi HD68HC000 (16/32-bit) @ 10 MHz OR XVI (1991) to Compact (1992) models - Motorola 68000 (16/32-bit) @ 16 MHz OR X68030 (1993) models - Motorola MC68EC030 (32-bit) @ 25 MHz
Also there is a Sub-CPU available (Oki MSM80C51 MCU)
MEMORY: 1-4MB RAM (expandable up to 12 MB), 1MB ROM (128 KB BIOS, 768 KB Character Generator), 1056KB VRAM (512KB graphics, 512KB text, 32KB sprites)
GRAPHICS: GPU (graphics processing unit) chipset: Sharp-Hudson Custom Chipset
Color palette of 65,536 (16-bit RGB high color depth) and maximum up to 65,536 colors on screen (from 256x240 to 512x512 resolution), up to 64 colors (from 640x480 to 1024x1024 resolution)
Graphics hardware: Hardware scrolling, priority control, super-impose, dual tilemap background layers, sprite flipping.
Graphical planes: 1-4 bitmap planes, 1-2 tilemap planes, 1 sprite plan
It supports 128 sprites on screen (1616 sprite size), 32 sprites per scanline, 256 sprite patterns in VRAM.
SOUND: Yamaha YM2151: Eight FM synthesis channels
Yamaha YM3012: Floating point DAC with 2-channel stereo output
Oki MSM6258: One 4-bit ADPCM mono channel @ 22 kHz sampling rate
read more...
The Sharp X68000 (default) color palette
16bit RGB 65,536-colors palette (16 to 65,536 on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Random Old Ads!
Design & developed ndial / dialtech.gr
Google+
 
Free counters!