Sharp X68000 games list! 
 
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16bit Consoles: 78
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Pang - AmstradCPCPlus
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Night Hunter - AmstradCPC
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Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
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Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
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Stardust - Amiga
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Star Fighter 3000 - Archimedes
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Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
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Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
X68000

Otaku Dama

Otaku Dama
GenreShoot em Up
Developer / PublisherMitsuky
Released1999
Media1 x disk
Rating
Graphics:7.5
Sound:7.5
Gameplay:7.5
Overall:8.0
Reviewed byndial
Otaku Dama is a 1999 vertical scrolling shoot em up for the Sharp X68K system, offering intensive action but rather difficult gameplay. It's unique shooting scheme makes it a bit innovative to the genre, but avoiding enemy fire is incredibly difficult most of the times.
 
Review
Otaku DamaYet another budget shmup tribute, in which you shoot large numbers of enemies while dodging their fire. The main difference between this and every other vertical-scrolling shooter is that, your shot gets narrower the more rapidly you press the Fire button! Also, if you keep pressed fire button for 3 seconds your ship will become temporary invincible for a couple of seconds. Also, there are 3 different types of bombs that can be selected. Of course at the end of each stage, there is a huge spaceship waiting for you, which spits about 100 bullets per second...
Generally speaking, reaction times on enemy fire is sometimes impossible, as their bullets just occupy the WHOLE screen!
Well, apart of its difficulty, the game is nice to play though the action is kind of repetitive with nothing innovative to see, and is recommended only if you're into this genre, so if you're a fan of vertical scrolling shoot em ups, give it a try.

The game offers a variety in enemy sprites, but the backgrounds are rather repetitive. Sprites move fluently on screen, and it is quite impressive the explosion effect being used.
Soundwise, the game is in the same standards, offering nice SFX along with some ambient futuristic music at the background.
 
Screenshots
  • Otaku Dama
  • Otaku Dama
  • Otaku Dama
  • Otaku Dama
  • Otaku Dama
  • Otaku Dama
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Sharp X68000

Sharp X68000CPU: X68000 (1987) to SUPER (1991) models - Hitachi HD68HC000 (16/32-bit) @ 10 MHz OR XVI (1991) to Compact (1992) models - Motorola 68000 (16/32-bit) @ 16 MHz OR X68030 (1993) models - Motorola MC68EC030 (32-bit) @ 25 MHz
Also there is a Sub-CPU available (Oki MSM80C51 MCU)
MEMORY: 1-4MB RAM (expandable up to 12 MB), 1MB ROM (128 KB BIOS, 768 KB Character Generator), 1056KB VRAM (512KB graphics, 512KB text, 32KB sprites)
GRAPHICS: GPU (graphics processing unit) chipset: Sharp-Hudson Custom Chipset
Color palette of 65,536 (16-bit RGB high color depth) and maximum up to 65,536 colors on screen (from 256x240 to 512x512 resolution), up to 64 colors (from 640x480 to 1024x1024 resolution)
Graphics hardware: Hardware scrolling, priority control, super-impose, dual tilemap background layers, sprite flipping.
Graphical planes: 1-4 bitmap planes, 1-2 tilemap planes, 1 sprite plan
It supports 128 sprites on screen (1616 sprite size), 32 sprites per scanline, 256 sprite patterns in VRAM.
SOUND: Yamaha YM2151: Eight FM synthesis channels
Yamaha YM3012: Floating point DAC with 2-channel stereo output
Oki MSM6258: One 4-bit ADPCM mono channel @ 22 kHz sampling rate
read more...
The Sharp X68000 (default) color palette
16bit RGB 65,536-colors palette (16 to 65,536 on screen)
 
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