Sharp X68000 games list! 
 
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8bit Consoles: 58
16bit Consoles: 78
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
X68000

Otaku Dama

Otaku Dama
GenreShoot em Up
Developer / PublisherMitsuky
Released1999
Media1 x disk
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Otaku Dama is a 1999 vertical scrolling shoot 'em up for the Sharp X68K system, offering intense action but rather difficult gameplay. Its unique shooting scheme makes it a bit innovative to the genre, but avoiding enemy fire is incredibly difficult most of the times.
 
Review
Otaku DamaSTORY / GAMEPLAY
Otaku Dama is yet another budget shoot 'em up game, in which you are called to shoot and destroy large numbers of enemy spaceships. The main difference between this and every other vertical-scrolling shooter is that your shots' radius gets narrower the more rapidly you press the fire button! Also, if you keep the fire button pressed for 3 seconds, your ship will become temporarily invincible for a couple of seconds. Also, there are 3 different types of bombs that can be selected. As in almost every shooter game, at the end of each stage there is a huge spaceship waiting, which can "spit" around 100 bolts per second! Generally speaking, reaction times towards enemy fire is sometimes impossible, as their projectiles almost take the WHOLE screen! Well, difficulty aside, the game is fun to play though the action looks a bit repetitive with nothing innovative to see and it's recommended only if you're into this genre!

GRAPHICS / SOUND
The game offers a variety of enemy sprites but the backgrounds are rather repetitive. The enemy sprites move smoothly on screen, and the explosions effect is particularly impressive.
Soundwise, the game offers nice sound effects along with some cool music scores during gameplay.
 
Screenshots
  • Otaku Dama
  • Otaku Dama
  • Otaku Dama
  • Otaku Dama
  • Otaku Dama
  • Otaku Dama
 
Hardware information

Sharp X68000

Sharp X68000CPU: X68000 (1987) to SUPER (1991) models - Hitachi HD68HC000 (16/32-bit) @ 10 MHz OR XVI (1991) to Compact (1992) models - Motorola 68000 (16/32-bit) @ 16 MHz OR X68030 (1993) models - Motorola MC68EC030 (32-bit) @ 25 MHz
Also there is a Sub-CPU available (Oki MSM80C51 MCU)
MEMORY: 1-4MB RAM (expandable up to 12 MB), 1MB ROM (128 KB BIOS, 768 KB Character Generator), 1056KB VRAM (512KB graphics, 512KB text, 32KB sprites)
GRAPHICS: GPU (graphics processing unit) chipset: Sharp-Hudson Custom Chipset
Color palette of 65,536 (16-bit RGB high color depth) and maximum up to 65,536 colors on screen (from 256x240 to 512x512 resolution), up to 64 colors (from 640x480 to 1024x1024 resolution)
Graphics hardware: Hardware scrolling, priority control, super-impose, dual tilemap background layers, sprite flipping.
Graphical planes: 1-4 bitmap planes, 1-2 tilemap planes, 1 sprite plan
It supports 128 sprites on screen (16×16 sprite size), 32 sprites per scanline, 256 sprite patterns in VRAM.
SOUND: Yamaha YM2151: Eight FM synthesis channels
Yamaha YM3012: Floating point DAC with 2-channel stereo output
Oki MSM6258: One 4-bit ADPCM mono channel @ 22 kHz sampling rate
read more...
The Sharp X68000 (default) color palette
16bit RGB 65,536-colors palette (16 to 65,536 on screen)
 
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