Sharp X68000 games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
X68000

Overtake

Overtake
GenreRacing Sim
Developer / PublisherZoom
Released1992
Media6 x disk
Rating
Graphics:8.5
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Beat your opponents, through the most famous F1 circuits in a (rather) arcade F1 simulator. Overtake was released in 1992 for the Sharp X68000 computers only, offering wonderful graphics and sound along with smooth gameplay.
 
Review
OvertakeThe game allows you to either practice, take part of a single race or compete in a championship in which you race circuit in turn. Most of the famous F1 circuits back then are found here, such as San Marino, Monaco, Canada, France, Great Britain, Germany, Hungar, Belgium, Italy, Portugal, Japan, Australia, South Africa, Mexico, Brazil and Spain. The AI is fine, and the computer controlled drivers all have different driving styles, being hard sometime to overtake during the race. Each car also is handled differently. Gear can be manual or automatic. Fortunately there is no car damage during collision (well his makes the game a more arcade-racing title though). Also, there is no need of refueling, changing tires etc as there are no pit stops here, just the racing and the best position possible. So yes, this rather an arcade racing game, being very playable as the controls are very responsive.

Overtake offers fast graphics and smooth enough scrolling, and along with the responsive controls, it makes this title totally fun to play I think! Each circuit has its own unique design and backgrounds, depicting the actual country being visited. Each screen is filled with more than 120 colors, and the cockpit view is wonderful too.
Both wing mirrors are working in real-time, notifying you of the other car action behind you! The steering wheel is animated defining rolling and turning.
During the races there are enough SFX that does the job well, including engine noises, gear change, collisions sounds and even screeching tires! The hum of your engine ticking over and the howl of the other cars streaking past create the right of atmosphere for the races. Of course there are several main-menu tunes, all being nicely composed.
 
Screenshots
  • Overtake
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Sharp X68000

Sharp X68000CPU: X68000 (1987) to SUPER (1991) models - Hitachi HD68HC000 (16/32-bit) @ 10 MHz OR XVI (1991) to Compact (1992) models - Motorola 68000 (16/32-bit) @ 16 MHz OR X68030 (1993) models - Motorola MC68EC030 (32-bit) @ 25 MHz
Also there is a Sub-CPU available (Oki MSM80C51 MCU)
MEMORY: 1-4MB RAM (expandable up to 12 MB), 1MB ROM (128 KB BIOS, 768 KB Character Generator), 1056KB VRAM (512KB graphics, 512KB text, 32KB sprites)
GRAPHICS: GPU (graphics processing unit) chipset: Sharp-Hudson Custom Chipset
Color palette of 65,536 (16-bit RGB high color depth) and maximum up to 65,536 colors on screen (from 256x240 to 512x512 resolution), up to 64 colors (from 640x480 to 1024x1024 resolution)
Graphics hardware: Hardware scrolling, priority control, super-impose, dual tilemap background layers, sprite flipping.
Graphical planes: 1-4 bitmap planes, 1-2 tilemap planes, 1 sprite plan
It supports 128 sprites on screen (1616 sprite size), 32 sprites per scanline, 256 sprite patterns in VRAM.
SOUND: Yamaha YM2151: Eight FM synthesis channels
Yamaha YM3012: Floating point DAC with 2-channel stereo output
Oki MSM6258: One 4-bit ADPCM mono channel @ 22 kHz sampling rate
read more...
The Sharp X68000 (default) color palette
16bit RGB 65,536-colors palette (16 to 65,536 on screen)
 
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