|Play old-school now!|
|Best on 8bit consoles!|
|Genre||Shoot em Up|
|Developer / Publisher||Broderbund Japan|
|Media||1 x |
|Wings is the Japanese version of the famous Wings of Fury game from Brøderbund for the X68000 and PC-98 computers. This version follows the same principal to the original, but this time you fly a Japanese Zero (instead of the US F6F Hellcat) destroying US troops. The original Wings of Fury title was released on Apple II computers, and later ported in 1990 to the Commodore Amiga, Atari ST, PC-DOS, Amstrad CPC and Commodore 64. |
This version follows the same principal to the original, but this time you fly a Japanese Zero (instead of the US F6F Hellcat) destroying US troops. The game is set in the Pacific during the WWII and the goal is to defeat the enemies (the US army here) by destroying enemy bunkers, turrets and barracks on a series of islands and killing all the enemy soldiers either with bombs or machine guns by flying your Japanese Zero fighter plane. It is a bit difficult to get used to the controls, as you must dive all the way down in order to shoot enemy troops, so be careful not to crash on the ground! You must also sink Japanese battleships, destroyers, and aircraft carriers. The weapons to complete these objectives are: bombs, rockets, and torpedoes.
But be warned! There several oncoming enemy US fighters on your way too, as well as a lot of ground anti-aircraft cannons pointing at you!
You can go backwards the screens if you want in order to fulfill your destructive objectives.
Ok, certainly not the most impressive graphics I've seen (as with the other versions) but the way they seem are quite cute and funny. The X68K version offers quite nice, using its advanced color-palette and up to 60 colors on screen. Enemy troops and ground installments although tiny, looks good and funny too. Controls is an issue, and that corresponds to the difficulty of the game as you need to be a bit precise on the control of the plane especially when diving to shoot ground troops or releasing torpedoes and bombs.
The sound is fine here with sampled airplane noise engine, gun firing and explosions, but strangely enough I missed the awesome screaming troops being shot on the 16bit Amiga and ST versions though!
|Some videos belong to retroshowcase.com (indicated); others not|
|CPU: X68000 (1987) to SUPER (1991) models - Hitachi HD68HC000 (16/32-bit) @ 10 MHz OR XVI (1991) to Compact (1992) models - Motorola 68000 (16/32-bit) @ 16 MHz OR X68030 (1993) models - Motorola MC68EC030 (32-bit) @ 25 MHz|
Also there is a Sub-CPU available (Oki MSM80C51 MCU)
MEMORY: 1-4MB RAM (expandable up to 12 MB), 1MB ROM (128 KB BIOS, 768 KB Character Generator), 1056KB VRAM (512KB graphics, 512KB text, 32KB sprites)
GRAPHICS: GPU (graphics processing unit) chipset: Sharp-Hudson Custom Chipset
Color palette of 65,536 (16-bit RGB high color depth) and maximum up to 65,536 colors on screen (from 256x240 to 512x512 resolution), up to 64 colors (from 640x480 to 1024x1024 resolution)
Graphics hardware: Hardware scrolling, priority control, super-impose, dual tilemap background layers, sprite flipping.
Graphical planes: 1-4 bitmap planes, 1-2 tilemap planes, 1 sprite plan
It supports 128 sprites on screen (16×16 sprite size), 32 sprites per scanline, 256 sprite patterns in VRAM.
SOUND: Yamaha YM2151: Eight FM synthesis channels
Yamaha YM3012: Floating point DAC with 2-channel stereo output
Oki MSM6258: One 4-bit ADPCM mono channel @ 22 kHz sampling rate
|16bit RGB 65,536-colors palette (16 to 65,536 on screen)|
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