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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
msx

Goonies

Goonies
GenreAction Adventure
Developer / PublisherKonami
Released1986
Media1 x tape
Rating
Graphics:7.5
Sound:7.5
Gameplay:8.0
Overall:8.0
Reviewed byndial
The Goonies is a 1986 platform game by Konami based on the the original 1985 movie, released for the NEs and MSX. A different version of the game was also released for the C64, CPC and Atari 800 computers.
 
Review
GooniesSTORY / GAMEPLAY
The Goonies is a platform and puzzle game, featuring five scenes. After each successfully completed scene, a key word is given and thus the player can continue the game from this point at any time. The MSX version of The Goonies borrows the basic concept from NES version, although it features completely different levels and a number of differences. The stages themselves are significantly longer and more complicated, as you need to rescue seven Goonies per stage instead of just one on the NES version. There are still plenty of hidden items to find, but you never get any additional weapons, so you're stuck with your crappy kung-fu kick for the entire game. You need to use keys instead of bombs to open doors, and you can only carry one key at a time. There's also an experience meter that increases every time you kill an enemy. Filling this will grant a minor health restoration. The action is fun, mindless and absorbing, and the huge range of enemies and traps keeps it that way for hours.

GRAPHICS / SOUND
The graphics are cute. They are not quite as good as the NES game, and the stages are not as varied either, with most levels simply being palette swapped variations of the same stage (cave). But still it looks great on the MSX. The sprites move smoothly on the screen too.
Sound and music are similarly effective. it offers a pretty nice tune (following the -Goonies R Good Enough- song from famous Cyndi Lauper found in the original movie) and several sound effects which matched well to the game's atmosphere.
 
Screenshots
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

MSX

MSXCPU: ZiLOG Z80A at 3,58MHz
MEMORY: 32, 64 KB and 128 KB exist, 32KB ROM (16Kb for bios, 16Kb for Basic)
GRAPHICS: Texas Instruments TMS9918, Video RAM: 16 KB supporting a 16 color palette and up to 256x192 resolution (support 32 sprites).
SOUND: General Instrument AY-3-8910 (PSG), 3 channels, 8 octaves
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The MSX (default) color palette
15-color YPbPr-encoded palette (15 on screen)
 
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