|Play old-school now!|
|Best on 8bit consoles!|
|Genre||Shoot em Up|
|Developer / Publisher||Konami|
|Media||1 x |
|Salamander is a very good side shoot 'em up game, released in 1986 by Konami as a spin-off to Gradius. Salamander introduced a simplified power-up system, two-players cooperative gameplay and both horizontal and vertical scrolling stages. Some of these would later become the norm for future Gradius games.|
STORY / GAMEPLAY
In a distant part of the universe named Latis system, an alien gigantic creature called Zelos is born. As Zelos was growing up so did his...appetite and soon he began devouring galaxies, planets and stars! Now your planet is at Zelos' path and it is up to you (and a partner) to battle and save your world in planet Nemesis after the Emperor ordered you to fly towards the Latis system and repel the invaders (and Zelos himself). Salamander is an action packed shoot 'em up game with horizontal or vertical scrolling stages. All stages are swarmed heavily by alien formations, asteroids, living rocks ground troops and more other hazards along your flight, such as laser barriers, laser turrets etc which will try to put an end to your struggle. Hopefully there are several power-ups along your journey offering extra speed, bombs, ripple lasers, multiple lasers and force shields. Note that the MSX version of Salamander has a few differences than the original and compared to any other 8bit versions. The levels are notably longer than the arcade original, while you pilot is forced to start from a predefined checkpoint when shot down! Also, you can collect "E" capsules by destroying certain enemies and collecting fifteen of them they will permanently upgrade one of the available weapons on the power-up bar.
GRAPHICS / SOUND
The MSX version looks nice, with colorful visuals and good scrolling. As expected, some of the original background details are missing but that doesn't effect the game negatively. Note that the C64 version is way more playable when compared to the other 8bit conversions. The sound is equally good with gameplay tunes along with some interesting sounds effects (such as laser firing and explosions).
|Arcades (original version)|
|CPU: ZiLOG Z80A at 3,58MHz|
MEMORY: 32, 64 KB and 128 KB exist, 32KB ROM (16Kb for bios, 16Kb for Basic)
GRAPHICS: Texas Instruments TMS9918, Video RAM: 16 KB supporting a 16 color palette and up to 256x192 resolution (support 32 sprites).
SOUND: General Instrument AY-3-8910 (PSG), 3 channels, 8 octaves
|15-color YPbPr-encoded palette (15 on screen)|
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