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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
msx

Salamander

Salamander
GenreShoot em Up
Developer / PublisherKonami
Released1986
Media1 x tape
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
An excellent scrolling shooter arcade game by Konami. Released in 1986 as a spin-off to Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these would later become the norm for future Gradius games.
 
Review
SalamanderIn a distant part of the universe, in the Latis system, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world in planet Nemesis. The Emperor seeing the invasion of the home planets, immediately ordered two space fighters to go to the Latis system and repel the invaders. Salamander is an action packed shooter based on the arcade game. Stages can be horizontal or vertical scrolling. All stages are stacked heavily with alien formations, asteroids, living rocks ground troops etc. There are plenty of other hazards along your flight, such as laser barriers, laser turrets etc which will try to end your rescue attempt. Hopefully there are several power-ups along your journey, offering extra speed, bombs, ripple lasers, multiples and force shields.
Note that the MSX port of Salamander has a few differences than the original and any other 8bit ports. The here levels are notably longer than the arcade original, whilst the player is forced to start from a predefined checkpoint upon death of either pilot (when in two-player mode), instead of starting where you left off. Also you can collect "E" capsules by destroying certain enemies. Collecting fifteen will permanently upgrade one of the available weapons on the power-up bar.


The C64 version is pretty good, offering fast scrolling and smoothly moving sprites. This is a pretty faithful conversion using great graphics and plenty of colors too. Of course some of the original background details are missing here, but still the game looks pretty good. Note that the C64 version is way more playable when compared to the other 8bit conversions.
The sound is great too, featuring high quality gameplay tunes along with some interesting sounds FX (such as laser firing and explosions).
 
Screenshots
  • Salamander
  • Salamander
  • Salamander
  • Salamander
  • Salamander
  • Salamander
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
MSX
Commodore C64
 
 
Hardware information

MSX

MSXCPU: ZiLOG Z80A at 3,58MHz
MEMORY: 32, 64 KB and 128 KB exist, 32KB ROM (16Kb for bios, 16Kb for Basic)
GRAPHICS: Texas Instruments TMS9918, Video RAM: 16 KB supporting a 16 color palette and up to 256x192 resolution (support 32 sprites).
SOUND: General Instrument AY-3-8910 (PSG), 3 channels, 8 octaves
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The MSX (default) color palette
15-color YPbPr-encoded palette (15 on screen)
 
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