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Test Drive II: The Duel
|Developer / Publisher||Distinctive Software/ Accolade|
|Media||1 x |
|Test Drive II: The Duel is an car simulator racing game initially released on the 16 bits Commodore Amiga and Atari ST and later ported on the 8 bits Amstrad CPC, Commodore 64, Sinclair ZX and MSX systems.|
STORY / GAMEPLAY
In Test Drive II: The Duel your goal is to finish first in a 1-to-1 super cars race and escape the police that initiates an APB every time you exceed the limits. The game made its debut on the 16bits Amiga and Atari ST home computers. The Duel is the sequel to the first Test Drive and offers more features based on its overall design. The game is played via a first person perspective (through the car's dashboard) allowing you to see everything on the other side of your windshield. The main sports cars offered for a ride is a Ferrari F-40 and a Porsche 959. The background is no longer the old brownish rocky cliff and the scenery presents a variety of different environments like forests and mountains. There are also lots of hazards throughout the races that you need to avoid otherwise you'll be facing some serious damage on your car. Apart from racing against the computer, you also have the option to race against time. This time trial helps you to do a little practice on the car's controls before you race against the AI opponent. When racing, you will not only try to beat the other super car but you must also race as fast as you to escape the police and reach the next gas station; your car is equipped with a radar that can alarm you every time there's a police car around. The game is quite addictive and well presented; and if you master its controls it's sure that you will be playing it for hours!
GRAPHICS / SOUND
The game was ported to the MSX systems directly from the ZX Spectrum version (which was a typical move back in the days). It offers acceptable graphics, quite similar to the CPC and almost identical to the ZX. The graphics suffer from "jerky" scrolling but I liked the car's interior details though. The MSX still cannot compare to the superior C64 version which uses way more details (some found on the original Amiga version as well). In the MSX version (as in the CPC and ZX), the dashboard indicators (speed and rpm) are digital while the C64 version offers the original analog speedometer and rpm meter. Although the scrolling suffers a lot, the game is playable enough to handle. Sonically, the MSX version is simplistic and identical to the CPC and ZX, having a few typical sound effects such as engine and crashing sounds, but nothing special here.
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|Amiga (original version)|
|CPU: ZiLOG Z80A at 3,58MHz|
MEMORY: 32, 64 KB and 128 KB exist, 32KB ROM (16Kb for bios, 16Kb for Basic)
GRAPHICS: Texas Instruments TMS9918, Video RAM: 16 KB supporting a 16 color palette and up to 256x192 resolution (support 32 sprites).
SOUND: General Instrument AY-3-8910 (PSG), 3 channels, 8 octaves
|15-color YPbPr-encoded palette (15 on screen)|
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