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8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
msx

Test Drive II: The Duel

Test Drive II: The Duel
GenreRacing Sim
Developer / PublisherDistinctive Software/ Accolade
Released1989
Media1 x tape
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Test Drive II: The Duel is an car simulator racing game initially released on the 16 bits Commodore Amiga and Atari ST and later ported on the 8 bits Amstrad CPC, Commodore 64, Sinclair ZX and MSX systems.
 
Review
Test Drive II: The DuelSTORY / GAMEPLAY
In Test Drive II: The Duel your goal is to finish first in a 1-to-1 super cars race and escape the police that initiates an APB every time you exceed the limits. The game made its debut on the 16bits Amiga and Atari ST home computers. The Duel is the sequel to the first Test Drive and offers more features based on its overall design. The game is played via a first person perspective (through the car's dashboard) allowing you to see everything on the other side of your windshield. The main sports cars offered for a ride is a Ferrari F-40 and a Porsche 959. The background is no longer the old brownish rocky cliff and the scenery presents a variety of different environments like forests and mountains. There are also lots of hazards throughout the races that you need to avoid otherwise you'll be facing some serious damage on your car. Apart from racing against the computer, you also have the option to race against time. This time trial helps you to do a little practice on the car's controls before you race against the AI opponent. When racing, you will not only try to beat the other super car but you must also race as fast as you to escape the police and reach the next gas station; your car is equipped with a radar that can alarm you every time there's a police car around. The game is quite addictive and well presented; and if you master its controls it's sure that you will be playing it for hours!

GRAPHICS / SOUND
The game was ported to the MSX systems directly from the ZX Spectrum version (which was a typical move back in the days). It offers acceptable graphics, quite similar to the CPC and almost identical to the ZX. The graphics suffer from "jerky" scrolling but I liked the car's interior details though. The MSX still cannot compare to the superior C64 version which uses way more details (some found on the original Amiga version as well). In the MSX version (as in the CPC and ZX), the dashboard indicators (speed and rpm) are digital while the C64 version offers the original analog speedometer and rpm meter. Although the scrolling suffers a lot, the game is playable enough to handle. Sonically, the MSX version is simplistic and identical to the CPC and ZX, having a few typical sound effects such as engine and crashing sounds, but nothing special here.
 
Screenshots
  • Test Drive II: The Duel
  • Test Drive II: The Duel
  • Test Drive II: The Duel
  • Test Drive II: The Duel
  • Test Drive II: The Duel
  • Test Drive II: The Duel
  • Test Drive II: The Duel
  • Test Drive II: The Duel
  • Test Drive II: The Duel
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Commodore C64
Sinclair ZX Spectrum
Amstrad CPC
MSX
 
 
Hardware information

MSX

MSXCPU: ZiLOG Z80A at 3,58MHz
MEMORY: 32, 64 KB and 128 KB exist, 32KB ROM (16Kb for bios, 16Kb for Basic)
GRAPHICS: Texas Instruments TMS9918, Video RAM: 16 KB supporting a 16 color palette and up to 256x192 resolution (support 32 sprites).
SOUND: General Instrument AY-3-8910 (PSG), 3 channels, 8 octaves
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The MSX (default) color palette
15-color YPbPr-encoded palette (15 on screen)
 
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