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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Wrath of the Demon - Commodore64
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
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God Of War - PS2
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SoulCalibur - Dreamcast
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Jungle Book, The - GameGear
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Game info
n64

ISS 2000

ISS 2000
GenreFootball / Soccer
Developer / PublisherKonami
Released2000
Media1 x cartridge
Rating
Graphics:8.0
Sound:9.0
Gameplay:9.0
Overall:9.0
Reviewed byndial
International Superstar Soccer 2000 (abbreviated as ISS 2000) is by far one of the best soccer video games ever released for the 32bit consoles.
 
Review
ISS 2000STORY / GAMEPLAY
This is a soccer game so there's no story. International Superstar Soccer 2000 is one of the best soccer games ever released for the 32bit consoles, featuring realistic gameplay in a 3D environment. The game was the first to feature play-by-play commentary. Also, it includes weather conditions change during the game! The gameplay is smooth and fast! Experience the new Career Mode -bring youngsters through the ranks to create individual star players. A minor thing is that you cannot switch players on your own, instead the CPU decides for you(!) but still the game plays great. The ball is not almost glued as in the ISS 64 and can move to free space and not always in front of the player (like in ISS 98). The ball can also rebound on players, for more realism.

GRAPHICS / SOUND
The 3D graphics look great and the stadiums are exceptionally detailed. The players move smoothly on the pitch with no framerate issues at all. The sound is also impressive, although a bit repetitive, but it's exactly what's needed for a soccer game (the crowds' voices sound differently, depending on whether you home or away.
 
Screenshots
  • ISS 2000
  • ISS 2000
  • ISS 2000
  • ISS 2000
  • ISS 2000
  • ISS 2000
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Nintendo N64
Sony Playstation
 
Hardware information

Nintendo 64 (N64)

Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
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The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)
 
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