N64 games list! 
 
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Handheld: 57
16/32bit Computers: 615
8bit Computers: 383
8bit Consoles: 53
16bit Consoles: 76
32/64bit Consoles: 104
128bit Consoles: 24
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Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
n64

GoldenEye 007

GoldenEye 007
GenreFirst Person Shooter
Developer / PublisherRareware / Nintendo
Released1997
Media1 x cartridge
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byndial
A awesome FPS developed by Rare for the Nintendo 64 and Playstation console, based on the 1995 James Bond film GoldenEye.
 
Review
GoldenEye 007 The game was followed by a spiritual successor, Perfect Dark, also developed by Rare. The game menu system is presented as an MI6 dossier having four save files are available to track the Bond's progress through the game's twenty missions, each of which may be played on "Agent", "Secret Agent" or "00-Agent" difficulty settings, with higher difficulties requiring the player to complete additional and more complex objectives. M, Q, and Miss Moneypenny (!) provide background information on the chosen mission and its goals. Your initial weapon in most missions is James Bond's Walther PPK. Most of the game's firearms are modeled on real-life counterparts (although their names are altered), while others are based on fictitious devices featured in the Bond films. Perhaps GoldenEye's greatest impact was its introduction of multiplayer deathmatch on the console.

The graphics in N64 are incredible. From installations deep under the snow to lush Cuban jungles, each environment looks really good, with a decent amount of detail and very smooth 3D animation! The sound features absolutely perfect music of the original movie theme, as well as several high-quality digitized sound effects which adds a lot of ambience to the game.
 
Screenshots
  • GoldenEye 007
  • GoldenEye 007
  • GoldenEye 007
  • GoldenEye 007
  • GoldenEye 007
  • GoldenEye 007
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Nintendo 64 (N64)

Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
read more...
The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)
 
Comments
comment on 2010-06-01 21:30:17
WonderboyJoin Date: 2009-09-12
Much like the awesome Perfect Dark, this one is also one of the best games ever released on the 32/64 bit consoles!
 
 
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