Nintendo N64 games list! 
 
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Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
n64

Batman Beyond

Batman Beyond
GenreAction
Developer / PublisherKemco / Ubisoft
Released2000
Media1 x cartridge
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byndial
A great action adventure released by Ubisoft for Nintendo 64, Sony PlayStation and Game Boy Color in 2000 in North America and 2001 in Europe.
 
Review
Batman Beyond Batman Beyond: Return of the Joker, based on the 2000 animated feature film, the greatest villain of all comes out of the past to threaten Batman, Bruce Wayne and all of Gotham City. The sleeker, deadlier and seemingly immortal Clown Prince of Crime is back with his own unique brand of havoc and mayhem. While trying to uncover the Joker's secrets, the new Batman, Terry McGinnis, discovers the greatest mystery in the life of the original Caped Crusader: What happened the night he fought the Joker for the last time. When Bruce Wayne is almost killed in one of the Joker's latest attacks, Batman vows to avenge his mentor and put the Joker to rest forever. The game is a heart-stomping action, awesome adventure and amazing revelations. The gameplay is simple: you must combat and defeat the Joker's latest incarnation in side-scrolling, hand-to-hand combat action. You'll have weapons and gadgets at your disposal including the Magnetic Nun Chaku, Retractable Wings, and The Dark Knight Discus. Challenge the dark forces of Gotham in five distinct Batsuits, each with its own unique capabilities. You'll need all the help you can get as you venture through 16 levels in four environments.

The game features excellent graphics, with colorful 3D environments and fluidly animated characters. I liked the color-palette being chosen. As far as the douns, the in-game tune just rocks along with several digitized sound effects!
 
Screenshots
  • Batman Beyond
  • Batman Beyond
  • Batman Beyond
  • Batman Beyond
  • Batman Beyond
  • Batman Beyond
  • Batman Beyond
  • Batman Beyond
  • Batman Beyond
  • Batman Beyond
 
Gameplay sample
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Hardware information

Nintendo 64 (N64)

Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
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The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)
 
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