Nintendo N64 games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
n64

Blues Brothers 2000

Blues Brothers 2000
GenreAction Adventure
Developer / PublisherTitus
Released2000
Media1 x cartridge
Rating
Graphics:8.0
Sound:8.5
Gameplay:8.0
Overall:8.0
Reviewed byndial
A colorful 3D action platform mixed with rhythm action gameplay, loosely based on the band and the film, only on N64!
 
Review
Blues Brothers 2000 You start out as Elwood in prison who needs to get the band together for the battle of the bands, which is in less than two days. You need first to save the guitarist, Cab, and then escape the prison to pursue through Chicago, hopping to find Mac and Buster and head to the battle of the bands. The gameplay is similar to the famous Super Mario 64 (and Banjo-Kazooie). Defeat enemies using punches and kicking as well as back-flipping and even do a butt-stomp from the air (using the Z-trigger!). You must find very standard items such as coins, notes, and musical instruments on each level. The coins will help you gain more lives (snag 100 coins and get 1up)

The graphics are crisp with colorful 3D environments, blended texture layout and great character animations. The sound is awesome. All the effects come out clean and crisp and fit the style of the game perfectly. It also features a great use of licensed classic music hits throughout the game, like Otis Redding's "Respect". They're not the original recordings, rather midi renditions that are easier to accommodate due to memory limitations of N64 cartridges.
 
Screenshots
  • Blues Brothers 2000
  • Blues Brothers 2000
  • Blues Brothers 2000
  • Blues Brothers 2000
  • Blues Brothers 2000
  • Blues Brothers 2000
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Nintendo 64 (N64)

Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
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The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)
 
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