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Toy Story 2
|Developer / Publisher||Traveller|
|Media||1 x |
|A 3D platform game mainly based on Pixar's computer animated movie Toy Story 2 released on Nintendo 64, PlayStation, Dreamcast, and PC (also an altered version on Game Boy Color)|
You control Buzz Lightyear, the Tim Allen voiced astronaut hero from the movie, on a mission to save your pal Woody from an evil prospector named Zurg. The quest features 15 levels of action and each level is divided into five zones. The game is featured with a map where player can choose a level to play from the map. Only the first level is unlocked at the begining, but the you can unlock more levels by collecting Pizza Planet tokens which is the main level objective! There are five tokens on each level. But be careful, because at the end of each level in a zone, you'll to fight with a nasty boss to carry on to the next zone.
The graphics in Toy Story 2 are pretty good, detailed and mostly identical to places in the movie, although the N64s' hardware suffers from problematic frame-rate here and there (also it could be better using lighting/shadowing effects). Well I would expect better score on this as the Nintendos' is pretty powerful although the 32 bit architecture. Also the lack of animated cut-scenes (found on Playstation and PC versions) from the film is sorely missed. The cute, colorful design of the various game levels does not come at the expense of gameplay. Camera angles were painful, because you have to wait for Buzz to turn - slowly - around and this gets very frustrating! Also there are scenes where objects are overhead and out of reach! Eitherway the game is fun to play up to a few levels. The sound is good, featuring nice to hear in-game tunes and sampled voices taken from the original movie.
|Some videos belong to retroshowcase.com (indicated); others not|
Nintendo 64 (N64)
|CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)|
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
|24bit RGB 16,7 million-color palette (32,768 on screen)|
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