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|Best on 8bit consoles!|
|Genre||First Person Shooter|
|Developer / Publisher||Acclaim Entertainment / Probe|
|Media||1 x |
|Forsaken is a first person perspective aircraft shooter, developed by Probe and published by Acclaim, for the PSone, N64 and PC in 1998. |
A huge explosion has turned Earth almost like a deserted place. The few survivors were brave enough to search for Earth's last remaining gold, but they had to fight the aliens wandering around with their ships and tanks. You are one of those survivors who must find the gold and kill everything that blocks your way. Aliens have great powers, so you must always gather power-ups, energy and ammunition. Gameplay is a bit tricky at the beginning, while you'll have to manage and fly your hover-style ship, around the levels. You can move in all directions available and it looks as you are diving and swimming inside an ocean. This game reminds me of the great PC game Descent, in most perspectives.
The Nintendo 64 version uses plain colored Gouraud-shading instead of texturing and features great graphics with fluid animation, vivid colors, well drawn enemies and environments. The sound is presented in Dolby with scores and sound FX that really add to the game a lot. Forsaken is a very good game that makes your adrenaline pump.
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Nintendo 64 (N64)
|CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)|
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
|24bit RGB 16,7 million-color palette (32,768 on screen)|
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