Nintendo N64 games list! 
 
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
n64

All Star Tennis 99

All Star Tennis 99
GenreTennis
Developer / PublisherUbisoft
Released1999
Media1 x cartridge
Rating
Graphics:7.0
Sound:8.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
All Star Tennis 99 is the first tennis game ever released for the N64 console, with nicely detailed 3D graphics and a fun Bomb Tennis tournament!
 
Review
All Star Tennis 99STORY / GAMEPLAY
Since this is a sports (tennis) game, there is no actual story. All Star Tennis '99 features all of the usual exhibition, tournament and season options that are present in most tennis video games. There is a variety of tennis courts (or even balls) to choose from plus eight real-world tennis players. The female athletes tend to be more quick and agile while the males use more power on their game. But, to be honest, All Star Tennis '99 is a rather tricky game to play, that sometimes it gets frustrating! Like in many older console tennis games the control seems tough - at least at first. As usual, the primary difficulty is the timing. The game also features a fun (and weird) Bomb Tennis (!) tournament in which a large bomb appears with its fuse lit when the ball touches the ground. A few seconds later this bomb explodes and if you're caught within the blast's radius you lose the point (weird indeed!)

GRAPHICS / SOUND
The game's graphics are cool featuring smooth motion captures and some nicely detailed 3D tennis courts (sometimes with significant polygonal flickering though). The camera rolls nicely during the match. The game's sound offers sampled sound effects (like crowd cheering, ball hitting the ground) and a quite "touchy" intro music theme.
 
Screenshots
  • All Star Tennis 99
  • All Star Tennis 99
  • All Star Tennis 99
  • All Star Tennis 99
  • All Star Tennis 99
  • All Star Tennis 99
  • All Star Tennis 99
  • All Star Tennis 99
  • All Star Tennis 99
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Nintendo 64 (N64)

Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
read more...
The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)
 
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