Nintendo N64 games list! 
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8bit Consoles: 58
16bit Consoles: 78
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128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info


GenreAction Adventure
Developer / PublisherKonami
Media1 x cartridge
Reviewed byndial
Back in 1994 after a 13-year career, Castlevania the series made the jump into 3D for the Nintendo 64. The game plays more like the older games in the series (aside from the obvious fact that the game-world is now 3D) and, its progression is more linear.
CastlevaniaThe game is set in the mid 18th century where rumor has it that a vampire uprising is happening deep within the twisted heart of Wallachia, Transylvania. You choose among two brave hunters Reinhardt Schneider (a member of the Belmont clan who carries a whip and short sword for close attacks) or Carrie Fernandez (a young girl with magical powers and a grudge) who travel to Transylvania to investigate. Both characters have their own separate (though similar) storylines, complete with entirely different endings and a couple of stages that are exclusive to each other's quests. Each character has only two weapons they can use: a main weapon that can be powered up twice and a sub-weapon. Special weapons such as knife, axe, holy water (!) and a cross) can also be found along the way. Of course you may collect other objects mostly of the healing type.
As already said, both characters end up taking different paths and dealing with different storylines, but in the end they have to face down the same wretched demons. Castlevania 64 offers a total of 12 huge stages. Of course an in-game map is available.
The only complain here is the camera which gets out of whack especially during fast-paced battles.
Apart of the camera problems, Castlevania definitely excels. The developers have done a fantastic job of capturing the atmosphere of the series, while providing a challenging gameplay experience in a 3D environment with pretty visuals, excellent music and plenty of secrets.

The graphics are nice and varied, with correct use of textures and very little fogging in order to depict the mysterious horror-like atmosphere of the Castlevanuia series. I was really impressed by the lighting effects too. If there's one thing worth complaining about, it's the camera which gets out of whack especially during fast-paced battles.

Soundwise, the game offers plenty of atmospheric horror-style background tunes along with several sampled SFX during gameplay and a few voice acting (mainly for the prologue narration) following the success of the Castlevania series.
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Gameplay sample
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Hardware information

Nintendo 64 (N64)

Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)
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