Nintendo N64 games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
n64

Flying Dragon

Flying Dragon
GenreFighting
Developer / PublisherCulture Brain / Natsume
Released1998
Media1 x cartridge
Rating
Graphics:7.5
Sound:7.5
Gameplay:8.5
Overall:8.0
Reviewed byndial
Flying Dragon is a 2D and 3D fighting game that features several different modes of play, completely customizable gameplay, and a unique role-playing fighting system. Nintendo 64 was not famous for its fighting games, but Flying Dragon is one of the few quality fighters on the system although its mediocre graphics and sound.
 
Review
Flying DragonTwo fighting modes, SD Hiryu and Virtual Hiryu, are offered in Flying Dragon. The SD Hiryu mode, which features super-deformed characters, the combat is much simpler, and is where the RPG aspects come in. You play in tournaments and when you win you get items. These items boost your attack, defense, heal you etc. You will also find treasures and spend the money you won, to the shop and buy other items.
The Virtual Hiryu mode is the supposed more realistic fighting system with a more of traditional 90s 2D or 3D fighting (you choose) with a solid fighting engine, long combos etc. The 2D mode doesn't feature a rotating background or sidestepping, whilst the 3D mode does include sidestepping as well as some extra special moves.
Opponents are really tough. But fortunately, magical items will appear after you fulfill certain requirements like winning a tournament by getting time over in 5 one round fights with the time set to 90 for example.
Controls are easy and incredibly easy to learn. A simple move is just a couple button presses.
Even though Flying Dragon is not very original it does contain a lot of fun things from other fighting games, items, stocks, super/ultra moves, different styles etc.

Graphics are not its strong point here, but they are adequate for this type of game, although I would expect more from the developers due to the graphic's power of the N64. Different background graphics and character models were included for both the SD and Virtual Hiryu modes. The polygon models are simple and have a limited amount of animation though, and no special effects were used to take advantage of the N64. More on that the backgrounds look quite cartoonish and there are no animated scenes on them. They tend to be drawn in 2D and zoomed in and out as the camera rolls (in 3D mode!).
The sound is of the same standards too. The sound effects are good, though maybe not that realistic and the voice acting is not stellar. Music fine although the sample quality of instruments doesn't sound that good.
 
Screenshots
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Nintendo 64 (N64)

Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
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The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)
 
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