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Game info
nes

The NewZealand Story

The NewZealand Story
GenreArcade Platform
Developer / PublisherTaito
Released1989
Media1 x cartridge
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byndial
The NewZealand Story is a 1988 arcade-platform game developed and published by Taito for the coin-ops. It was so famous back then that converted to several home systems such as Nintendo Entertainment System, Amiga, Commodore 64, Amstrad CPC, Atari ST, Sega Master System, ZX Spectrum, Sega Mega Drive, PC Engine, and Virtual Console. The game was also converted for the Japanese FM Towns and Sharp X68000 systems in 1989, providing arcade-perfect conversions, but released exclusively in Japan since both computers were only available there.
 
Review
The NewZealand StoryControl a sneaker-wearing kiwi called Tiki, and the aim of the game is to rescue several of your kiwi friends who have been kiwi-napped by Wally, a large blue walrus/leopard seal. Navigate in scrolling maze-like levels, at the end of which they release a kiwi trapped in a cage. The weaponry starts out as arrows, but pickups can change these into bombs, lasers, or bouncing fireballs, each one useful upon the each level. You may also find (or steal) and ride a variety of flying vehicles, including balloons, blimps, and UFOs. Vehicles can be found ready for use or can be stolen from an enemy.
Collecting letters found during your quest to spell out "EXTEND" will take you instantly to the next stage (as in Bubble Bobble). The levels (and sub-levels) get progressively harder and puzzles start creeping in (usually there is no obvious way of getting near the cages and rescue kiwis, so you need to find a way with careful timing and appropriate shooting of certain foes and getting i.e. their balloon to fly, having always in mind the scattered spikes. There are even sub-aqua sections in which Tiki must swim in tunnels (with limited oxygen) in order reach his target.
Another problem is the time limit. Hang around on a stage too long and a big "hurry up!" notice comes on. Then after a few seconds a Devil appears and hits you with his trident, thus removing one of your lives (similarly situation as in Bubble Bobble)!"

The NES conversion is fine in terms of graphics, although its colors are not that accurate due to its palette limitations. Other than that, the graphics here are ultra-cute and varied, as they cover the different environments of mountains, caves and seas, but without offering any special graphics effects really, much like the original. Note that the colors being used in the Master System conversion are way more accurate to the original when compared to the NES version. Sprites move smoothly and quite fast on the screen too.
What is really impressive here is the music! It is one of the best arcade music conversion I found for the NES console, really! Along with the great tune, there are several SFX accompanying gameplay, all taken also from the original.
 
Screenshots
  • The NewZealand Story
  • The NewZealand Story
  • The NewZealand Story
  • The NewZealand Story
  • The NewZealand Story
  • The NewZealand Story
  • The NewZealand Story
  • The NewZealand Story
  • The NewZealand Story
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
SEGA Master System
Nintendo NES
 
 
Hardware information

Nintendo NES

Nintendo NESCPU: Ricoh 2A03 8-bit processor (MOS Technology 6502 based) at 1,79MHz
MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB)
Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
Video RAM: 128 kbit (16 KB)
GRAPHICS: YPbPr 64-color palette supporting resolution of 256x240 with 32 colors at once and 64 hardware sprites.
SOUND: five mono sound channels and PCM sound (7bit values)
read more...
The Nintendo NES (default) color palette
6bit YPbPr 57-color palette (32 on-screen)
 
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