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Game info |
|  | Ikari Warriors |  | Genre | Arcade Shooter | Developer | Micronics | Publisher | Tradewest | Released | 1987 | Rating
 | Graphics: | 8.0 | Sound: | 7.0 | Gameplay: | 9.0 | Overall: | 8.0 |
| Reviewed by | P.Dial | Ikari Warriors is a vertical-scrolling arcade shooter game developed by SNK for the arcades in 1986. A year later, the game was
converted to several gaming consoles and home computers such as the Apple II, Amiga, Atari ST, Acorn Electron, Amstrad CPC, BBC
Micro, C64, MSX2, ZX Spectrum, Nintendo NES, Atari 2600 and Atari 7800. The NES version was developed by Micronics. |
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Review |
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 STORY / GAMEPLAY During a special-ops mission, your plane crashes in a jungle many miles away from your headquarters and this hostile jungle is your starting point of action! You can play the game alone by choosing one of the two available commandos (Ralf or Clark) and there is also the option to play the game with a friend in a 2-players mode. Your main mission is to shoot your way to the Ikari Village and destroy the enemy forces (which vary among soldiers, tanks, cannons and more). Your main weapon is a machine gun and you also carry a limited supply of hand grenades that, thankfully, can be restored by destroying enemy buildings and barracks. Additionally, the game offers the opportunity to ride a battle tank and bomb everything on sight. Your tank is immune to bullets but vulnerable to mines and cannons. This means that you must immediately abandon it once it's badly damaged. In that case, the tank will start to warn you by flashing and you have 3 seconds -or so- to get out and go away from it, otherwise you'll be killed by the explosion. The fuel is limited but you can replenish it with extra galons found along your way. Ikari Warriors is a unique arcade shooter for its time and many similar games that followed were actually based on its formula. It was SNK's attempt to "out-gun" Capcom's great Commando arcade game, a title that plays the same way but lacks some features like the use of a Tank. GRAPHICS / SOUND The NES version is pretty good featuring large sprites and smooth animation. The graphical details and colors are great too, considering the system's limitations. The game’s sound consists of the original arcade music and some basic sound FX including gunfire, explosions and mine warning sounds. | |
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Screenshots |
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Gameplay sample |
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|  | Arcades (original version) |
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Hardware information |
| Nintendo NES CPU: Ricoh 2A03 8-bit processor (MOS Technology 6502 based) at 1,79MHz MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB) Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges Video RAM: 128 kbit (16 KB) GRAPHICS: YPbPr 64-color palette supporting resolution of 256x240 with 32 colors at once and 64 hardware sprites. SOUND: five mono sound channels and PCM sound (7bit values)
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 | 6bit YPbPr 57-color palette (32 on-screen) | |
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