Jackie Chan's Action Kung Fu is an action platform video game developed by Now Production and published by Hudson Soft. It was initially released in 1990 for the Nintendo Entertainment System and a year later a TurboGrafx-16 followed.
STORY / GAMEPLAY Jackie Chan and his sister Josephine are master Kung Fu champs and they protect their country against evil. But this time, the Prince of Sorcerers, a green-skinned villain with magic powers attacks Jackie's home and kidnaps his sister. Jackie embarks on an adventure to stop the Prince of Sorcerers and his minions and save his sister.The game features five tough levels (each with a big boss in the end) and you fight many enemies that block your plans to save your beloved sister. The enemies vary from samurais to tigers, trolls etc and will drop green orbs when defeated. Your energy bar will refill every time you collect 100 of these orbs (on the NES version you only need 50 orbs to replenish health). You can also collect power-ups by hitting incoming enemy frogs (!). Extra continues can be earned through some 30-seconds bonus stages that can be triggered by bells in the main levels. Upon triggering, Jackie is transported to the bonus stage that usually involves jumping on clouds or hitting statues to earn points. Note that an end-level boss can be either a giant bird or a large spider! The only problem with this game is that it's way too short...!
GRAPHICS / SOUND The NES graphics "kick ass"! They are among the nicest I've ever seen on this console. The game uses soft colors and good amount of detail as well as great animations and designs, while The characters are big and nicely done! The sound consists of a fun in-game soundtrack that never gets annoying (that adds a lot to the game). Note that the NEC TurboGrafx/PCEngine version uses better colors and more detail at the backgrounds due to its more advanced hardware capabilities.
In-game music sample:
CPU: Ricoh 2A03 8-bit processor (MOS Technology 6502 based) at 1,79MHz MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB) Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges Video RAM: 128 kbit (16 KB) GRAPHICS: YPbPr 64-color palette supporting resolution of 256x240 with 32 colors at once and 64 hardware sprites. SOUND: five mono sound channels and PCM sound (7bit values)