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Game info |
|  | Battle Chess |  | Genre | Board game | Developer | Data East | Publisher | Data East | Released | 1990 | Rating
 | Graphics: | 8.0 | Sound: | 7.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Battle Chess is a unique chess game that features 35 battle animations between the chess pieces, presented in awesome graphics and sound. The game was initially developed for the Commodore Amiga (by Interplay Entertainment) in 1988 and later ported to most home computers like the Atari ST, Acorn Archimedes, Apple IIGS, PC (MS-DOS), Apple Macintosh and the 8bit Apple IIe and Commodore 64. The game gained so great popularity that it was also released for several video game consoles like the Amiga CD32, Amiga CDTV, FM Towns, Nintendo NES, Sharp X68000 and Panasonic 3DO. |
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Review |
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 STORY / GAMEPLAY The game, as in real chess, needs strategy, patience and skills. What actually makes Battle Chess unique compared to the rest of chess video games is that the chess pieces come to life and battle one another when engaging; there are 35 battle animations for this awesome feature. Some battle sequences like “Knight versus Knight” or like “King versus Bishop” are direct references to the black knight fight in “Monty Python and the Holy Grail” movie and the short fight sequence between Indiana Jones and a swordsman in “Raiders of the Lost Ark”. The animations vary depending on the piece combinations. Some pieces, like the rooks, are castle walls that actually transform into a giant golem that moves around the chess board. It’s truly a very nice thing to watch! Note that in the NES version, all animated battles are done on their own screen (scene) rather than “live” on the chess board. Also, the action on this version is quite slow and you cannot skip the animated sequences, so your next move needs to wait until the battle sequence is finished. So we have a Battle Chess that’s rather slow paced but with some nice twitches! GRAPHICS / SOUND Technically, the NES version is quite impressive if we take into consideration its hardware limitations. Most of the original’s animated battle sequences are included and it also features colorful graphics with detailed sprites-pieces. Every piece has its unique movement and battling patterns like the Queen uses magical powers and raises her arms firing lightings to her rival or the Rook who turns into a rock monster and kills an enemy by smashing his head! The sound is equally good, offering (low-quality) sampled sound FX in the battle sequences, ranging from weapon clangs to soldiers cries! | |
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Screenshots |
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Gameplay sample |
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|  | Amiga (original version) |
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Hardware information |
| Nintendo NES CPU: Ricoh 2A03 8-bit processor (MOS Technology 6502 based) at 1,79MHz MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB) Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges Video RAM: 128 kbit (16 KB) GRAPHICS: YPbPr 64-color palette supporting resolution of 256x240 with 32 colors at once and 64 hardware sprites. SOUND: five mono sound channels and PCM sound (7bit values)
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 | 6bit YPbPr 57-color palette (32 on-screen) | |
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