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Game info
psone

G-Darius

G-Darius
GenreShoot em Up
Developer / PublisherTaito
Released1998
Media1 x cd
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byP.Dial
G-Darius is a multi-scrolling arcade shoot em up, originally released for the coin-op machines by Taito in 1997. The game was ported to the Playstation in 1998.
 
Review
G-Darius G-Darius is another game of the great Darius shooter series. The G stands for both Gigantic and Genesis. It is one of the best arcade shooters ever created for the Playstation and features single and 2-players mode. Your mission is to fly through 5 different stages, shooting large numbers of enemies. You can also capture enemies launching a weird ball-like weapon and use them as extra firepower against the hordes. To complete each level you are forced to battle agaonst a gigantic mothership, each having its own powers and weaknesses. Most of these ships are difficult to engage, so you may need some strategy in order to nail them.

The graphics are fantastic, the perspective changes from 2D to pseudo-3D with a fascinating technique. Hundreds of colors mix together to make each and every detail plain beautiful. The action is intense and crazy. Sonically, the game leaves the impression that you possess a real arcade machine in your room. G-Darius is one of the games that took Playstation's hardware to its limits.
 
Screenshots
  • G-Darius
  • G-Darius
  • G-Darius
  • G-Darius
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Playstation (PSOne)

Playstation (PSOne)CPU: MIPS R3000A-family R3051 @ 33.8688 MHz
MEMORY: 2MB of main RAM, 1MB Video RAM, 512KB Sound RAM
GRAPHICS: Handled by CPU, Maximum of 16.7 million colors (24-bit color depth), Resolutions from 256x224 to 640x480, Unlimited color lookup tables, Maximum of 4000 8x8 pixel sprites with individual scaling and rotation, # Flat or Gouraud shading, and texture mapping, Emulation of simultaneous backgrounds (for parallax scrolling)
SOUND: ADPCM sources with up to 24 channels and up to 44.1 kHz sampling rate
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The Playstation (PSOne) (default) color palette
24bit RGB 16,7 million-color palette (all on screen)
 
Comments
comment on 2009-10-24 08:26:35
WonderboyJoin Date: 2009-09-12
nice but tough to play!
 
 
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