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Game info
psone

ISS

ISS
GenreFootball / Soccer
Developer / PublisherKonami
Released2000
Media1 x cd
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byP.Dial
ISS Pro Evolution is the PSOne version of the Nintendo 64 ISS 2000. It was developed and published by Konami in 2000 and brought some innovations to the genre.
 
Review
ISS International Superstar Soccer 2000 is one of the best football games ever released on the PSOne, featuring realistic gameplay in a 3D enviroment. The game was the first to feature play-by-play commentary. Also the weather conditions during the game may change too! The gameplay is smooth and fast. Experience the new Career Mode - bring youngsters through the ranks to create individual star players. A minor thing is that you cannot switch players on your won, instead the cpu decides for you(!) but still the game is quite playable. The ball can now run into free space and not always to a player (like in ISS 98) - also rebounds on players, for more realism. A classic, stylish football game for the PSOne and N64.

The 3D graphics are very nice and the stadiums are exceptionally detailed. The players move smoothly at the pitch with no framerate issues at all. The sound is great, although a bit repetitive but it's exactly what is needed for a football game (the spectators voice behave differently depending when playing at home or away). The actual difference of the PSOne to the Nintendo 64 is that in this version the number of polygons used is slightly lower than the N64. ISS 2000 is one of the best football games for the PSOne.
 
Screenshots
  • ISS
  • ISS
  • ISS
  • ISS
  • ISS
  • ISS
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Nintendo N64
Sony Playstation
 
Hardware information

Playstation (PSOne)

Playstation (PSOne)CPU: MIPS R3000A-family R3051 @ 33.8688 MHz
MEMORY: 2MB of main RAM, 1MB Video RAM, 512KB Sound RAM
GRAPHICS: Handled by CPU, Maximum of 16.7 million colors (24-bit color depth), Resolutions from 256x224 to 640x480, Unlimited color lookup tables, Maximum of 4000 8x8 pixel sprites with individual scaling and rotation, # Flat or Gouraud shading, and texture mapping, Emulation of simultaneous backgrounds (for parallax scrolling)
SOUND: ADPCM sources with up to 24 channels and up to 44.1 kHz sampling rate
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The Playstation (PSOne) (default) color palette
24bit RGB 16,7 million-color palette (all on screen)
 
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