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Game info
psone

Oddworld: Abe's Oddysee

Oddworld: Abe
GenreAction Adventure
Developer / PublisherGT Interactive
Released1997
Media1 x cd
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byP.Dial
Oddworld Abe's Oddysee is a 2D action adventure game, created for the Playstation and PC, in 1997.
 
Review
Oddworld: Abe' The story takes place on an unknown planet where the food factories have enslaved Abe's friends in order to turn them into...food cans(!) Abe is the only one who managed to escape and tries to pass through the factory and save his fellow aliens. But his quest is hard enough since he has to encounter multiple enemies and securities that vary from high-tech creatures to mines and armed guards. His only weapon is his telepathetic ability with which he can open a virtual gate for his friends to get out of the canned-food factory. He also has to manipulate and protect his friends from being killed and team them up until they find their way out. He must keep a good contact with them so they follow him and do as he asks otherwise they misbehave. The gameplay is fantastic with loads of humorous and funny stuff (such as the way Abe corresponds with his friends making various sounds). This is definitely one of the greatest games ever created for the Playstation and fortunately there was a sequel as well!

The graphics are all presented in 2D, with pre-rendered backgrounds that show fantastic details, good animations, beautiful sprites and colors, plus funny hilarious sound FX.
 
Screenshots
  • Oddworld: Abe
  • Oddworld: Abe
  • Oddworld: Abe
  • Oddworld: Abe
  • Oddworld: Abe
  • Oddworld: Abe
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Playstation (PSOne)

Playstation (PSOne)CPU: MIPS R3000A-family R3051 @ 33.8688 MHz
MEMORY: 2MB of main RAM, 1MB Video RAM, 512KB Sound RAM
GRAPHICS: Handled by CPU, Maximum of 16.7 million colors (24-bit color depth), Resolutions from 256x224 to 640x480, Unlimited color lookup tables, Maximum of 4000 8x8 pixel sprites with individual scaling and rotation, # Flat or Gouraud shading, and texture mapping, Emulation of simultaneous backgrounds (for parallax scrolling)
SOUND: ADPCM sources with up to 24 channels and up to 44.1 kHz sampling rate
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The Playstation (PSOne) (default) color palette
24bit RGB 16,7 million-color palette (all on screen)
 
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