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Game info
psone

Colony Wars: Vengeance

Colony Wars: Vengeance
GenreShoot em Up
Developer / PublisherPsygnosis
Released1998
Media1 x cd
Rating
Graphics:8.5
Sound:9.0
Gameplay:8.5
Overall:9.0
Reviewed byP.Dial
Colony Wars Vengeance is the sequel to Colony Wars 3D shooter game, developed and published by Psygnosis, in 1998. This game is a PSone exclusive.
 
Review
Colony Wars: Vengeance' The story begins where the first game ends. The Earth Forces have already lost the war against the aliens and those who survived have been sealed inside the Sol System, without being able to contact anyone. Everything has fallen apart and the members of the Colony could not do anything about it, until....Kron appears. Kron is a Commander and a pilot who sets off to unite all survivors and prepare them for their vengeance against the alien forces. Your main cause is to control Kron's ship and unleash hell once more. On your way, you will fight against other ships, motherships, fighters or even space mines. But you're not alone this time, since your squad is there to help you. Gamers who never played a Colony Wars game (or a clone of it) might find it diffucult to maneuver. But after some practice you will be able to control the ship and its guns very easily.

Colony Wars: Vengeance features 3D graphics with great detail, colors, special FX (explosions etc) and very artistic space backgrounds. The sound FX and music are plain beautiful. Vengeance is a fun game for those who love 3D shooters and I guess it won't disappoint anyone who gives it a try. The whole presentation will make you think that you are taking part on a Star Trek movie -or something. Personally, I think it's a fantastic game!
 
Screenshots
  • Colony Wars: Vengeance
  • Colony Wars: Vengeance
  • Colony Wars: Vengeance
  • Colony Wars: Vengeance
  • Colony Wars: Vengeance
  • Colony Wars: Vengeance
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Playstation (PSOne)

Playstation (PSOne)CPU: MIPS R3000A-family R3051 @ 33.8688 MHz
MEMORY: 2MB of main RAM, 1MB Video RAM, 512KB Sound RAM
GRAPHICS: Handled by CPU, Maximum of 16.7 million colors (24-bit color depth), Resolutions from 256x224 to 640x480, Unlimited color lookup tables, Maximum of 4000 8x8 pixel sprites with individual scaling and rotation, # Flat or Gouraud shading, and texture mapping, Emulation of simultaneous backgrounds (for parallax scrolling)
SOUND: ADPCM sources with up to 24 channels and up to 44.1 kHz sampling rate
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The Playstation (PSOne) (default) color palette
24bit RGB 16,7 million-color palette (all on screen)
 
Comments
comment on 2010-06-11 19:40:06
WonderboyJoin Date: 2009-09-12
Looks great!
 
 
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