Gods is an action adventure initially developed and published on the Atari ST and the Commodore Amiga (OCS) home computers (1991). Following its great success, Renegade and The Bitmap Brothers ported Gods to the Sega Megadrive / Genesis console, in 1992.
STORY / GAMEPLAY Set in the Ancient Greece, you are a mighty warrior who has a chance to beat the Gods and gain immortality. To achieve this you must fight mythological creatures (like Griffins, Satyrs, Warriors and more), confront big bosses, avoid traps and solve some minor puzzles through the game's different levels. On the way, you'll need keys to open wooden doors and you must find some valuable goods that'll make you stronger (like potions, weapons and more). Gods follows the standards of a multi-directional scrolling action adventure with platform and slash 'em up elements and a few catchy puzzles to solve (mainly activating certain combinations of levers / switches in order to open doors). There is a variety of weapons to collect which are crucial since you start your fight throwing small daggers. Each level is swarmed by flying or walking monsters of any size. There are also some traps here and there, like spikes, flames, arms coming from walls and more. In each stage your goal is to find -and open- the door to the exit and beat up the big (sometimes REALLY big) boss. The difficulty level increases gradually, which makes the game highly playable though it sometimes gets frustrating when trying to jump from one platform to the other and there are too many foes attacking you at the same time.
GRAPHICS / SOUND The SNES version is superior to any other 16bit version since it offers better visuals compared to the Atari ST, Amiga and Megadrive / Genesis. The major difference is the higher color palette used while the sprite and background details are more crisp on the Nintendo console. The SNES version (along with the Megadrive) features in-game music while the home computers Amiga and Atari ST are limited to sound FX only (a lack of in-game music is quite odd for an Amiga game of the 90s). The SNES sound FX are almost identical to the Amiga's (with a little more echo added).
In-game music sample:
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