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Game info
snes

Blackthorne

Blackthorne
GenreAction Adventure
Developer / PublisherInterplay / Blizzard
Released1994
Media1 x cartridge
Rating
Graphics:8.0
Sound:8.0
Gameplay:9.0
Overall:8.0
Reviewed byP.Dial
Blackthorne (released also as Blackhawk) is a platform action adventure game developed by Blizzard, for the SNES console and the PC MS-DOS computers in 1992. A version with enhanced graphics and a higher color palette was also released for the Sega 32X in 1995 and for the Mac OS in 1996.
 
Review
BlackthorneSTORY / GAMEPLAY
The story begins at Sarlac's keep, located in a place called Tuul. The Lord of this dark world orders an attack by the time King Vlaros is at Stonefist with his people. The Evil Lord demands from his monsters to kill and steal the Lightstone, a valuable artifact with great powers. The game's hero is left in awe finding a destroyed world and people killed or imprisoned by the Evil Lord's loyals. Now he is called to fight his way through to avenge the so many deaths, free the prisoners and finally retrieve the artifact before the cruel warriors do. His only hope are his his bombs, his shotgun and his climbing skills.

GRAPHICS / SOUND
After a nicely done intro sequence, the game takes you to a dark and detailed environment that offers good graphics, multiple stereo sound FX and an atmospheric music score. The game's mechanism and style are mostly based on the Prince of Persia games since you have to climb on platforms, kill enemies and avoid gaps and traps like in the aforementioned games. BlackThorne is among my favorites and a particularly good and addictive game for the SNES (and the MS-DOS of course).
 
Screenshots
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Super Nintendo (SNES)

Super Nintendo (SNES)CPU: Ricoh 5A22, based on a 16-bit CMD/GTE 65c816 core, Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
MEMORY: Main RAM: 128Kb / Video RAM: 64Kb / Sound RAM: 64Kb
GRAPHICS: Progressive: 256x224, 512x224, 256x239, 512x239 and Interlaced: 512x448, 512x478 / Pixel Depth 2,4,7,8 bpp (8 to 11 bpp dorect) / Colors: 32768 (Depth 15bit) / Sprites: 128 (64x64 pixels) / Backgrounds: Up to 4 planes each up to 1024x1024 pixels / Special: Mode 7 matrix operations. (1 layer 128x128 tiles out of 256 with 256 colors)
SOUND: Sony SPC700, Sony DSP: 16-bit ADPCM, 8 channels. Output: 32 kHz 16-bit stereo
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The Super Nintendo (SNES) (default) color palette
15bit RGB 32,768-color palette (256 on screen)
 
Comments
comment on 2009-10-12 02:58:31
Atarian75Join Date: 2009-08-30
Addiction, nice graphics and sound! This is a great game! Reminded me of the great Prince Of Persia! :P
 
comment on 2009-10-12 18:20:59
FreddyJoin Date: 2009-09-07
Never played it on SNES, but looks nice! Ready to unpack my SNES and give it a try.
 
 
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