Nintendo Super NES games list! 
 
Total reviews!
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16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
snes

Shadow Of The Beast

Shadow Of The Beast
GenreAction Adventure
Developer / PublisherReflections / Psygnosis
Released1992
Media1 x cartridge
Rating
Graphics:8.0
Sound:7.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Shadow Of The Beast is a remarkable game for the Amiga OCS computers, showcasing their potential. In 1992, Reflections developed a special, "Super", version for the SNES.
 
Review
Shadow Of The BeastSTORY / GAMEPLAY
Shadow of the Beast takes place in a fantasy world where an Evil Lord called Maletoth kills Aabron's (the hero's) father and then casts a spell to the youngster turning him into a wild, strong and ugly beast (Aabron actually looks much like the ancient Greek god, Pan). Now Aabron must avenge his father's death and break the curse to gain back his human nature. He must fight against large enemies, monsters, magician lords, skeletons, avoid traps and, finally, confront the powerful Maletoth himself. The journey is dangerous and Aabron needs each and every drop of his energy in order to survive. His only weapons are his bare hands plus some rare tools that he can use on the way. Shadow of the Beast is one of the most difficult games ever created in any platform and this particular SNES version is the most frustrating among all!

GRAPHICS / SOUND
The SNES version features multi-parallax scrolling, large sprites, more than 100 colors on screen and smooth animation at 50 FPS. But, I think the SNES graphics are inferior to both Megadrive and Amiga(!) The sound FX are also somewhat worse compared to the Amiga and the music score is modified (to the worse...again!). Quite odd for a machine that is technically superior to almost all the 16bits counterparts.

OVERALL
As I already said above, the SNES is surely more powerful than the Amiga OCS but this Beast version cannot compare either to the slightly better Sega Megadrive, which is strange if we consider that the developes had the hardware to make a way better SOTB on the Nintendo's console (as other devs did in many multi-platform games).
 
Screenshots
  • Shadow Of The Beast
  • Shadow Of The Beast
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
SEGA Megadrive
Nintendo Super NES
 
 
Hardware information

Super Nintendo (SNES)

Super Nintendo (SNES)CPU: Ricoh 5A22, based on a 16-bit CMD/GTE 65c816 core, Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
MEMORY: Main RAM: 128Kb / Video RAM: 64Kb / Sound RAM: 64Kb
GRAPHICS: Progressive: 256x224, 512x224, 256x239, 512x239 and Interlaced: 512x448, 512x478 / Pixel Depth 2,4,7,8 bpp (8 to 11 bpp dorect) / Colors: 32768 (Depth 15bit) / Sprites: 128 (64x64 pixels) / Backgrounds: Up to 4 planes each up to 1024x1024 pixels / Special: Mode 7 matrix operations. (1 layer 128x128 tiles out of 256 with 256 colors)
SOUND: Sony SPC700, Sony DSP: 16-bit ADPCM, 8 channels. Output: 32 kHz 16-bit stereo
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The Super Nintendo (SNES) (default) color palette
15bit RGB 32,768-color palette (256 on screen)
 
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